Fallout 2 Mapper with F1

Celestial

Look, Ma! Two Heads!
How to open Fallout1 maps under the official F2 mapper? Is it possible? I tried to put the maps in the Fallout2\data\maps but then the maps are buggy; wrong tiles, scripts for critters and such.
 
it is possible, but you have to realise that some things used in fallout 1 are no longer used in fallout 2 ( for example the "roof" tiles for the masters cathedral.. ) ,so the slots they took up have either been re-used or have been replaced with " unused art "..

same thing goes for the scripts.. since script numbers have to be sequential, they kept the common ones and replaced the unused ones.. but that then means that the script for opening a door and playing the sound... is now the conversation script for someone you meet... etc.. you just need to delete all of the scripts on the old maps and replace them with new ones.....

as for the missing art, you can just extract the art from the fallout 1 dat to the relavent folders in the fallout 2 data directory, overwriting the existing ones.. this will put lots of the "unused art" back into the editor..
 
You can get those fallout1 scripts to work if you do these steps:

1. Open fallout1 master.dat and copy all the scripts to c:\f1scripts\scripts\ (or your favorite path).

2. Open mapper's mapper2.cfg file with notepad and change:

critter_patches=C:\Pelit\BlackIsle\Fallout2\data

to

critter_patches=C:\F1scripts

and change

master_patches=C:\Pelit\BlackIsle\Fallout2\data

to

master_patches=C:\F1scripts

3. Save changes and launch mapper, now it should work.


Make backup mapper2.cfg before editing. I haven't tested, but critters and tiles should also start to work, when you copy them also.
 
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