Just checkin' in with two more. Kombo.com.<blockquote>The demo showed off Tops, a "Rat Pack" themed casino across the street from a monorail station. Just before entering, though, I was confronted by a bearded ginger going by the name of Mister Holdout. He offered a deal- small, easily concealed weapons for a few measly bottlecaps. Apparently, each casino will, upon entry, seize players' entire arsenal of weapons. With a high sneak skill, larger and more powerful weapons can be smuggled inside, though at low levels players must rely on weak, cheap weapons purchased from shady gingers like Mister Holdout. Since I never trust a ginger, I declined, watching my back as I entered the casino.
Like most of Fallout's environments, the inside was severely dim (electricity is hard to come by in post-nuclear America, though there's apparently enough left to run the slot machines). After handing over my weapons (sigh), I proceeded to sample Blackjack, Roulette and the slots, winning at the first, losing the second and cheating at the third. Though this won't, as of right now, be one of the game's final features, for the purpose of the demo, the slot machine hit the jackpot immediately, and I was promptly asked to leave the casino and never come back. </blockquote>Digital Trends.<blockquote>The playable demo offered a look at a few aspects of the game. The first was the combat, which is similar in gameplay to its predecessor, but there is a much greater emphasis on factions. While there is an overall plot to the game, the choice of factions is entirely up to you, and it will affect, but not hamper, your progress through the game regardless of who you side with. There is no good or bad side in New Vegas, just different groups. When you side with one, you alienate another, and vice-versa. Each rival faction has its own branching storylines, and your decisions will affect the ending you receive when you beat the game- and there are apparently a LOT of endings, based on your karma, your actions, your affiliations, etc.</blockquote>
Like most of Fallout's environments, the inside was severely dim (electricity is hard to come by in post-nuclear America, though there's apparently enough left to run the slot machines). After handing over my weapons (sigh), I proceeded to sample Blackjack, Roulette and the slots, winning at the first, losing the second and cheating at the third. Though this won't, as of right now, be one of the game's final features, for the purpose of the demo, the slot machine hit the jackpot immediately, and I was promptly asked to leave the casino and never come back. </blockquote>Digital Trends.<blockquote>The playable demo offered a look at a few aspects of the game. The first was the combat, which is similar in gameplay to its predecessor, but there is a much greater emphasis on factions. While there is an overall plot to the game, the choice of factions is entirely up to you, and it will affect, but not hamper, your progress through the game regardless of who you side with. There is no good or bad side in New Vegas, just different groups. When you side with one, you alienate another, and vice-versa. Each rival faction has its own branching storylines, and your decisions will affect the ending you receive when you beat the game- and there are apparently a LOT of endings, based on your karma, your actions, your affiliations, etc.</blockquote>