U
Unillenium
Guest
he exciting post apocalyptic wasteland of Fallout 1 thrilled me, and chilled me with dreams no mortal dare dream before.
Fallout 2 almost successfully repeated it. Though lacking many atmospheric elements the gameplay improvements were vast. The ammount of bugs in the game was atrocious though.
Now Fallout tactics: Is this the real time, multiplayer compatible version of fallout many die hard(yet die easy) fans of fallout whined for constantly!?
No.
The game takes you back between the Era for Fallout 1 and Fallout 2...
Should this better the storyline?
NO.
Infact its a big leap back in plot consitency.
Not only did the Brotherhood of Steel originally pop up in Northern California(MANY Miles from the Northern United States.!), the whole storyline reguarding the brotherhood has changed.
In Fallout Tactics the brotherhood of steels goal is to recruit members and "unite" the wasteland...
In Fallout 1 when you offer your service to them they send you off into the wasteland to die on a quest that no man could dream of completing... Their goal is to survive on their own in the wasteland, they have little or no intention of recruiting.
In Fallout 2 they share with you their technology only in exchange for capturing plans for a piece of Enclave technology. Even then they still do it with a warry mind. Only when they feel your Karma is well above 0 do they share their technology. Even in Fallout 2 they are content on isolation.
But In Fallout Tactics, it seems that their cause changed completely. To recruit members to help "unite the wasteland". Not to mention many miles from where they originated...
Fallout Tactics offers a multiplayer mode right?
Well not really!
It's one of those arrange a game with your friends type multiplayer systems. It's not like Diablo where you can go find people online. It's not like many other games where this is true. Why would they pull a fast one like this?
I know from "Descent: Free Space: The Great War" (done by Volition inc. of Interplay) that Interplay is affiliated with parallax online, a free online gaming service. I KNOW that they could have gotten an easy "play with people you don't know" multiplayer style. I guess they were either too lazy to establish that or couldn't because interplay rushed them. Maybe interplay hopes that people will convince all their friends to buy it too so that they can play multiplayer... HAH!
What about the gameplay modes? Us fans, us loyal place money in greedy and unethical interplays pockets fans, were promised a cooperative gameplay mode for multiplayer. A promise is only as true to you as the person who makes it however, again interplay has pulled a fast one.
VEHICLES! YES OH YES BABY!
The whole promise of Vehicles in the game, what does it bring to your mind?
I can picture finding the vehicles, upgrading them, modifying them, bringing them into missions to help carry out all your goodies.
Wow, such a great thing to think of...
Again, Interplay proves unfaithful to its customers.
Many of the missions you go to have roads, perfect to accomodate the vehicles you collect throughout the game...
Something is amiss however. It seems the boneheads made it so that you can only use a vehicle in the mission that you find it in, even then only on your first time around. Or in Random encounters, when you don't fight anything packing enough firepower to be a threat anyways. So many players complain about buying tank shells even though the tank is absolutely no use to them.
Whats up with that!?
With so little of the promises actually met you'd expect less bugs...
1.25 sounds like a number they should have gotten it right for.
Then you wake up from your fantasy and realize this is a world where a division of Interplay makes the fallout games.
The programming is atrocious.
Half the perks don't work at all.
Then theres that "Way of the Fruit" perk. A whitty and well thought idea to make a perk that gives your character "special powers"(ooh a strength increase how mystical) when you eat fruit. What an interesting idea. Make use of the few pieces of fruit they actually put in the game(Very few at that).
Now for the real part that counts for most players.
Gameplay.
Gameplay is tweaked from conventional fallout to make it workable for strategy. The battle system uses action points while remaining real time is a nice touch. It feels like a real strategy game. Weapons are more powerful(that or characters are weaker) making this game nice and faced paced which is what counts in a strategy game.
The engine however can be inconveniencing at times.
I often like to play a game while talking to a friend on ICQ or msn messenger...
I could just hit alt+tab or alt+esc. But not on Fallout Tactics...
I have to keep switching graphics modes and hitting alt tab, and then SOMETIMES once in a blue moon, it minimizes...
The whole cursor system has its problems. I like in fallout and fallout 2 how if you needed to use a skill you can change it to the arrow cursor, click, hold and drag down to skilldex icon or the item bag and click the appropriate skill or item...
I'm sure most of the faithful fans were expecting the engine to go 3d to make things easier and better. Interplay failed to suprise us though in making a whole new 2D engine. 2d engines aren't very versitile. Custom graphics are tedious and boring to make so rarely are seen.
The attempt at humor in this game is sad. I think the writers should be ashamed of themselves. The funniest thing in the entire game is:
Meat Pie: Doubtful
So funny I forgot to laugh though, so I guess that doesn't count.
The dialogue system is great... Oops did I say great becuase I meant awful.
Dialogue options would have been a nice touch, afterall, it would make good use of Charisma and Intelligence...
I think the writers really should wake up and try a little harder next time around.
Interplay was also unethical to rush 14 degrees east. However if their writers really do suck as much as it seems then that would have changed nothing.
If it is the same writers as the original fallouts, may I ask: WHAT WERE YOU THINKING!?
All gameplay no storyline is great (If you are a less sophisticated gamer)
If I need help on the game I can just go to the official webpage right!?
Wrong,
Same case with all interplay webpages. Rather than satisfy people who already emptied their pockets to interplay the web pages are devoted to getting more people to do so. The pages are self promotional attempting to sell more copies of the game rather than help the poor souls who already bought it. They offer little or no customer support...
Now for the part you've been waiting for:
Marks:
Gameplay: 70%(C)(Hey I can change my mind can't I?)
Storyline: 5%(F---)
Humor and Easter Eggs: 5%(F---)
Multiplayer: 1%(F---)
Programming(bugs etc, lower is worse still): 20%(F--)
Customer Support: 0%(F---)
Dyamics: 0%(F---)
Overall it's an addictive game. It's like Nesquik Cereal; you couldn't possibly like it, it's just addictive.
Fallout 2 almost successfully repeated it. Though lacking many atmospheric elements the gameplay improvements were vast. The ammount of bugs in the game was atrocious though.
Now Fallout tactics: Is this the real time, multiplayer compatible version of fallout many die hard(yet die easy) fans of fallout whined for constantly!?
No.
The game takes you back between the Era for Fallout 1 and Fallout 2...
Should this better the storyline?
NO.
Infact its a big leap back in plot consitency.
Not only did the Brotherhood of Steel originally pop up in Northern California(MANY Miles from the Northern United States.!), the whole storyline reguarding the brotherhood has changed.
In Fallout Tactics the brotherhood of steels goal is to recruit members and "unite" the wasteland...
In Fallout 1 when you offer your service to them they send you off into the wasteland to die on a quest that no man could dream of completing... Their goal is to survive on their own in the wasteland, they have little or no intention of recruiting.
In Fallout 2 they share with you their technology only in exchange for capturing plans for a piece of Enclave technology. Even then they still do it with a warry mind. Only when they feel your Karma is well above 0 do they share their technology. Even in Fallout 2 they are content on isolation.
But In Fallout Tactics, it seems that their cause changed completely. To recruit members to help "unite the wasteland". Not to mention many miles from where they originated...
Fallout Tactics offers a multiplayer mode right?
Well not really!
It's one of those arrange a game with your friends type multiplayer systems. It's not like Diablo where you can go find people online. It's not like many other games where this is true. Why would they pull a fast one like this?
I know from "Descent: Free Space: The Great War" (done by Volition inc. of Interplay) that Interplay is affiliated with parallax online, a free online gaming service. I KNOW that they could have gotten an easy "play with people you don't know" multiplayer style. I guess they were either too lazy to establish that or couldn't because interplay rushed them. Maybe interplay hopes that people will convince all their friends to buy it too so that they can play multiplayer... HAH!
What about the gameplay modes? Us fans, us loyal place money in greedy and unethical interplays pockets fans, were promised a cooperative gameplay mode for multiplayer. A promise is only as true to you as the person who makes it however, again interplay has pulled a fast one.
VEHICLES! YES OH YES BABY!
The whole promise of Vehicles in the game, what does it bring to your mind?
I can picture finding the vehicles, upgrading them, modifying them, bringing them into missions to help carry out all your goodies.
Wow, such a great thing to think of...
Again, Interplay proves unfaithful to its customers.
Many of the missions you go to have roads, perfect to accomodate the vehicles you collect throughout the game...
Something is amiss however. It seems the boneheads made it so that you can only use a vehicle in the mission that you find it in, even then only on your first time around. Or in Random encounters, when you don't fight anything packing enough firepower to be a threat anyways. So many players complain about buying tank shells even though the tank is absolutely no use to them.
Whats up with that!?
With so little of the promises actually met you'd expect less bugs...
1.25 sounds like a number they should have gotten it right for.
Then you wake up from your fantasy and realize this is a world where a division of Interplay makes the fallout games.
The programming is atrocious.
Half the perks don't work at all.
Then theres that "Way of the Fruit" perk. A whitty and well thought idea to make a perk that gives your character "special powers"(ooh a strength increase how mystical) when you eat fruit. What an interesting idea. Make use of the few pieces of fruit they actually put in the game(Very few at that).
Now for the real part that counts for most players.
Gameplay.
Gameplay is tweaked from conventional fallout to make it workable for strategy. The battle system uses action points while remaining real time is a nice touch. It feels like a real strategy game. Weapons are more powerful(that or characters are weaker) making this game nice and faced paced which is what counts in a strategy game.
The engine however can be inconveniencing at times.
I often like to play a game while talking to a friend on ICQ or msn messenger...
I could just hit alt+tab or alt+esc. But not on Fallout Tactics...
I have to keep switching graphics modes and hitting alt tab, and then SOMETIMES once in a blue moon, it minimizes...
The whole cursor system has its problems. I like in fallout and fallout 2 how if you needed to use a skill you can change it to the arrow cursor, click, hold and drag down to skilldex icon or the item bag and click the appropriate skill or item...
I'm sure most of the faithful fans were expecting the engine to go 3d to make things easier and better. Interplay failed to suprise us though in making a whole new 2D engine. 2d engines aren't very versitile. Custom graphics are tedious and boring to make so rarely are seen.
The attempt at humor in this game is sad. I think the writers should be ashamed of themselves. The funniest thing in the entire game is:
Meat Pie: Doubtful
So funny I forgot to laugh though, so I guess that doesn't count.
The dialogue system is great... Oops did I say great becuase I meant awful.
Dialogue options would have been a nice touch, afterall, it would make good use of Charisma and Intelligence...
I think the writers really should wake up and try a little harder next time around.
Interplay was also unethical to rush 14 degrees east. However if their writers really do suck as much as it seems then that would have changed nothing.
If it is the same writers as the original fallouts, may I ask: WHAT WERE YOU THINKING!?
All gameplay no storyline is great (If you are a less sophisticated gamer)
If I need help on the game I can just go to the official webpage right!?
Wrong,
Same case with all interplay webpages. Rather than satisfy people who already emptied their pockets to interplay the web pages are devoted to getting more people to do so. The pages are self promotional attempting to sell more copies of the game rather than help the poor souls who already bought it. They offer little or no customer support...
Now for the part you've been waiting for:
Marks:
Gameplay: 70%(C)(Hey I can change my mind can't I?)
Storyline: 5%(F---)
Humor and Easter Eggs: 5%(F---)
Multiplayer: 1%(F---)
Programming(bugs etc, lower is worse still): 20%(F--)
Customer Support: 0%(F---)
Dyamics: 0%(F---)
Overall it's an addictive game. It's like Nesquik Cereal; you couldn't possibly like it, it's just addictive.