I think Kanhef and others have done a great job finding the known details about the Fallout game engine at
Vault-Tec Labs.
Will check it!
Looks like you have the perspective right, but check
2d --> 3d about that.
2d to 3d? I do have a blender setup that renders 3d art to look like fallout's perspective. So if I do need to create my own art I will turn to that.
@Mr. Wolna, It uses C#.
Also, XNA does support any kind of movement a person can code into it. But as you said if I want to keep to fallout's style I have to keep in mind the animations and the facing angles.
Last night I was stumped as to how to detect what tile is where. But this morning I realized I could just store each of their locations in a point array as I draw them. And so I did and I was also able to change some of my other code so it is more flexible. yay!
I think I am going to go back an make it so I can import/export maps, and load art from a list file in the content directory.