Well I've installed Arcanum and started playing it a bit. I first tried the "idiot savant" background but quickly realized that intelligence means nothing without skills to go with it. xP (meaning a character who was 100% useless in all things, including combat).
So I restarted and was going to use normal intelligence... and quickly realized there were far too many dialogue options for my taste (and most of them probably meaningless anyway).. or maybe I had just grown fond of my "idiot speek" character.
[spoiler:f4eb2b35cb]At any rate, I restarted again and picked the feral trait. My character had a hard time at first, but thanks to a few well placed grenades (and turn based combat) I managed to clear the bridge at the first town. And she could finally afford some decent equipment after doing some odd jobs for the "house of ill-repute" at the large river town.
Still trying to do the main quest, but it takes a bit of luck to kill rock creatures at level 10+. I may have to explore the map a bit and see if there are some easier side-quests that can be done before moving on.. on a positive note, she's almost reached max dexterity and melee/dodge and can soon start gaining intelligence.. or is that a bad idea? She only has 2, but it would be nice to be able to (eventually) create healing salve.[/spoiler:f4eb2b35cb]
It's an old game, but I guess I should use spoiler tags anyway.. although I've said nothing pertaining to the storyline.