The original Hearts of Iron, as I mentioned in my first impressions piece, was the first truly successful, if somewhat flawed, crack of the whip. I view it as being the game that laid down the basic principles and huge swathes of detail necessary to produce what we have now in Hearts of Iron 2, which is a game I will happily announce is, in my own humble estimation, the single greatest strategic level wargame of all time.
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To put it into historical gaming terms, it is the leap from the great innovation that was Civilization to the pinnacle of perfection that was Civilization II.
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Anyone even vaguely familiar with Paradox’s games knows full well of their more than abysmal record when it comes to releasing relatively bug-free games. Well this time, like with so many other aspects of the game, Paradox has had the time to refine the game rather than having to rush to get everything in before release. As a result Hearts of Iron 2 is about as bug free as can be expected of such a vast title, to the extent that after countless hours of play (in which I was actively searching for bugs) I couldn’t point out one solitary major bug that could have impeded my progress or interrupted my fun. (RH's note- some people have claimed to have CTDs. odd)
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Hearts of Iron 2 makes the business of world domination seem like a stroll in the park compared to the originals interface which seems clunky and obsolete by comparison.
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Similarly it is possible to level a country from the air using the newly refined air combat system.
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The opposition in the form of the AI has also been polished. The original AI often times acted stupidly as it controlled nations. Now, while it does feel somewhat like the AI takes a defensive mindset when it comes to the conduct of war, players who crank up the difficulty level a bit can kiss their Panzers goodbye. The AI is not opportunist, nor lethargic, but rather it feels as close to a real opponent as one can get.
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(And the BIG FINISH)
With that kind of atmosphere it is inevitable that, even prior to its release, Hearts of Iron 2 would have its skeptics. To these naysayers, cynics, and long beleaguered Paradox followers sitting heckling at the back, I’d still recommend that for all the bad experiences and let-downs of the past with Hearts of Iron and its stable mates, that anyone with an interest in this genre should overcome their fears and concerns and pick this one up.
Forget about Hearts of Iron for a moment, let go the bitterness concerning bugs, dodgy AI, and rushed games. Instead throw yourselves head first into this game and let it make up for lost playtime, sooth the aches and pains, and make playing a Great Leader fun again.
I myself entered Hearts of Iron 2 with my guard up, constantly testing it, poking the buttons and cajoling the units to see where they would mess up, and every time my deep suspicions and cynicism was washed away, and after a week of playing the game I was instead playing it for its own sake rather than to see if it was any improvement on what had gone before.
All around, Hearts of Iron 2 is a vast improvement upon its predecessor, and there is simply nothing to compare with it. It is unparalleled in scope and unbeaten in implementation. It is quite simply the greatest strategic game of World War II ever produced, and sets the bar so high I have doubts if anyone else apart from Paradox themselves will ever have the guts to try and outdo it, though I certainly do hope somebody does…