Highwayman spawn location mapper

Horusxav

Newbie modder
Modder
Hello !
So i'm kind of a noob in modding fallout and was trying to add a map in which the Highwayman should spawn in a garage (like in the Chop chop) Using the mapper i found no way of doing so...
2nd question : how can i delete the red hex wall blockers (620 walls i think) : the delete arrow doesn't work on them...
3rd question : my "set start hex" doesnt seem to work : when i click on it, the location where i left clicked becomes black and nothing happens
Also, is the mapper available on NMA (uploaded by odin in 2004) the last version? I'm using it with the last resolution patch + city limit (+ RP 2.3.3)
Thanks for answering if you can ! :D (and sorry for any language mistake, i'm french)
 
1. You can't set Highwayman spawn location in mapper, it is usually done by map script.
2. To delete any object you need to switch to appropriate object type, select it by left mouse button and press DEL. Should work on invisible hex objects if you enabled them in main menu.
3. There is no indication of successfully setting start hex, AFAIR, you just need to test it in game.
4. AFAIK, there was only one version of Mapper ever released by BIS remnants in 2004.
 
Ok thanks very much for answering ! :D
So do you know how to easily set the highwayman to spawn for example at tile 20000? Would it be difficult?
Because i really don't know much about scripting
 
If you have the script editor that is included in the sfall moderspack, you can just open one of the map scripts from the game and copy what you need and change the car placement hex.
If you open a script like arbridge.int, you can probably copy everything inside it to your map script. Then scroll down to "procedure map_enter_p_proc" and remove
Code:
    if (metarule(14, 0)) then begin
        display_msg(message_str(28, 100));
        if (metarule(17, 2) == 0) then begin
            debug_msg("  mark_on_map(" + 2 + ")");
            mark_area_known(0, 2, 1);
        end
    end
Then search for every instance of "27312" and replace it with "20000". Compile it and set your new map to use your script in the mapper. Think that is the easiest way to do it.
 
Hmm i think you can actually see where you placed the start hex :
- press F8
- move the camera far away
- press F8 : the vault dweller will be standing at the exact position where you placed the hex (but just for half a second)

Edit: thanks a lot Darek, works perfectly. When the map is finished, i'll post it here with the script if someone's interested
 
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