How much of a game can you cram into 96kb?

Montez

So Old I'm Losing Radiation Signs
Apparently a lot:

kkrieger_snapshot1.jpg


http://www.theprodukkt.com./

That's right, that screenshot takes up more file space than the actual game - fucking amazing. The game itself is ok, nothing revolutionary, but still fairly fun. It really blows my mind though that there are guys out there doing stuff like this, and just for a hobby no less - if you search around there's a whole lot of these tiny, amazing demos out there, which they make just for the challenge of it. Crazy stuff.

Oh yeah, don't try to play it unless you've got a fairly fast system and good video card.

Here are some more demos: http://www.theproduct.de/index.html
and http://www.scene.org/tips.php
 
yeah I heard about that too.. they have competitions on demo partys, where they are trying to get the best out of 32 64 96kb exe's..
sick it is :)
 
The textures have to be as simply saved as possible - the speed is reduced, because textures have to be processed.

That's fun, but I don't think it's worth it yet. Maybe in the future, when computers will generate world atom by atom :D
 
Baboon said:
And UT2004 takes up 5GB. Yeah,´right. I smell spyware :P

Honestly, no. I ran it through a virus checker and ran spybot afterwards and got nothing - it's just some incredibly talented programmers showing off, that's all.
 
I remember a time when programmers used to cram games into half that size - 48KB... Everything above that is just, you know, special effects :)

I think Baboon means that UT takes up so much space because it contains spyware (and probably adware too, while you're at it ;) )
 
Silencer said:
I think Baboon means that UT takes up so much space because it contains spyware (and probably adware too, while you're at it ;) )

I have no trouble believing that. 5 frigin CD's my ass!
 
Readme said:
- We do .not. have some kind of magical data compression machine that is able to squeeze
hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the
individual steps employed by the artists to produce their textures and meshes, in a very
compact way. This allows us to get .much. higher data density than is achievable with
normal data compression techniques, at some expense in artistic freedom and loading times.
Pity when I start it I get a "performed illegal operation and is closing" error. :(
 
Everything is in the .exe file, and when you run that it decompresses everything and starts the game. I've got a P4 1.8 Ghz and it took about a minute or so to start up. I've read about people getting similar errors when they run the game, and unfortunately I don't think there's any way to get around them. The methods they're using probably mean that there's much, much less compatability with different types of hardware, which explains why regular game developers don't do stuff like this.
 
I have GF4 ti4800 and a AMD XP 2400+, could it be my cpu type thats causeing the error? maybe the game only supports Pentium.
 
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