I would like to make Fallout 2 mod, don't know where to start

Chad Vikk

First time out of the vault
Pretty much the title. I'd like to make a Fallout 2 mod and I've downloaded all the software and patches necessary to do it without the Restoration Project, but I have many hang-ups (especially around the Fallout 2 mapper). Before you ask, yes, I watched Quantum Apprentice's tutorial guide, but I feel like it omits certain important details and I can't find much else about Fallout 2 mod making except it without having a rabbit hole so deep it reaches the core of the earth.
 
I advise you to start with minimal changes, like switching the reward upon completing some job given by a quest giver, instead of creating a faction that is situated in the outskirts of a community, like the Khans that have established a temporary base near Shady Sands. Keep it simple at the beginning. To make new maps you’d have to place red and green grids, the former is quite easy to get it to work as designed, the later can be painful. And then you’d have to decide the size of the circle symbol for the location, its name, coordinates, etc, and properly register such data for it to work.

Open the NPC scripts via Sfall Script Editor and try to familiarize yourself with the language. I suggest you to download ‘RP 2.3.3 modernized’, by Muttie.
 
I suggest you to download ‘RP 2.3.3 modernized’, by Muttie.
I second this. RP is the standard in fallout 2 builds and should be considered as base from which to create mods on. It would be a shame to have mods that won't work because of incompatibility.
 
Better to use RPU (Restoration Project, updated) if you're going to make mods for RP in general. Unless your target audience is people who are still playing older RP.

As for hang-ups, you might want to describe them in detail so others can give more specific advice.
 
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