I'm asking for ideas for what makes a good Fallout like game to others. Me personally I LOATHE the open world design, I want to go back to the big world maps with lots of space and room for random encounters. However, I love how easily moddable Bethesda games are. So my perfect Fallout-like game would have:
A world Map with lots of various encounters
Hunting and foraging mechanics based on an Outdoorsman skill
The ability to use bows and crossbows
Vehicles (even if not animated like the Highwayman)
An easy to use mod tool kit
A wide pallet of objects (pre-war, scavenged, quality hand built, refurbished)
A wide variety of animals and plants to discover in random locations
The ability to disable, re-program and sell robots
An interrogation mini game where you can find random spawning slaver camps, kill bounties, robber's caves, etc.
The ability to enslave opponents you fight non-lethally. Sell bandits for profit if you want.
A way to salvage and repair armor (and avoid damaging them in the first place if you shoot the right places, so you can get a power armor set by shooting one through the chest, and another through the helmet and combined them.)
Settlements you can sponsor (you wouldn't build them but the more money and equipment you give them, the tougher the guards, the better the walls the better dressed the people and the more money and equipment the merchants have), this would also go for things like Abandoned Vaults
Probably isometric and without voices to make modding even easier
Blatant skill checks like NV
Visually distinct Uniques like in Fallout NV, both weapons and armor, and enough mannequins to decorate them all. People tend to like that.
A world Map with lots of various encounters
Hunting and foraging mechanics based on an Outdoorsman skill
The ability to use bows and crossbows
Vehicles (even if not animated like the Highwayman)
An easy to use mod tool kit
A wide pallet of objects (pre-war, scavenged, quality hand built, refurbished)
A wide variety of animals and plants to discover in random locations
The ability to disable, re-program and sell robots
An interrogation mini game where you can find random spawning slaver camps, kill bounties, robber's caves, etc.
The ability to enslave opponents you fight non-lethally. Sell bandits for profit if you want.
A way to salvage and repair armor (and avoid damaging them in the first place if you shoot the right places, so you can get a power armor set by shooting one through the chest, and another through the helmet and combined them.)
Settlements you can sponsor (you wouldn't build them but the more money and equipment you give them, the tougher the guards, the better the walls the better dressed the people and the more money and equipment the merchants have), this would also go for things like Abandoned Vaults
Probably isometric and without voices to make modding even easier
Blatant skill checks like NV
Visually distinct Uniques like in Fallout NV, both weapons and armor, and enough mannequins to decorate them all. People tend to like that.