Inside the Vault - Grant Struthers

Tannhauser

Venerable Relic of the Wastes
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The Bethesda Blog has a new Inside the Vault feature, this time focusing on Grant Struthers, an artist.<blockquote>What is it like working there?
Dark.

No, seriously, we are completely underground and we have no windows. We all look like cave salamanders. As for the company itself, Bethesda is composed of an excellent team with a terrible habit of building insanely huge games. Everyone works very hard and very well together, but we also tend to get spread quite thin, so it is sometime difficult to keep track of who is doing what. Regardless, everyone is always open and available. Anyone can go directly to anyone else (even Todd) and get the answers they need when they need them. Idea sharing is also encouraged. Just about anyone in the company can bring something to the table and have it at least considered. I think this kind of openness is one of the things I like most about working here.

We are also our own publisher, so while we still occasionally have insane deadlines, they are self inflicted, which makes them better… sort of.</blockquote>Link: Inside the Vault: Grant Struthers
 
We are also our own publisher, so while we still occasionally have insane deadlines, they are self inflicted, which makes them better… sort of.

I.E. make sure we hit the Christmas season.
 
No windows - I feel sorry for them! Get these peoplel a better office Bethesda. Pretty limp "interview." I would have asked about the tools and his process, something more revealing than some bs "how can budding artists enter a game studio?" "a good portfolio"

I really hope thats not his desk, completely borrriinng. Trigun? no.
 
TheGragster said:
No, seriously, we are completely underground and we have no windows. We all look like cave salamanders.

No wonder they put so much emphasis on Bloom in their games...
 
It explains that weird need to "live" in a virtual world. View from my window is still 100X more attractive than Oblivion graphics.
 
Working in a cave is NOT an excuse for LARPing.

It's an excuse to go get a job with a company that doesn't blow donkeys, and rape beloved franchises until they barely resemble themselves.
 
Trigun, yes!

I guess Bethseda has some sort of camaraderie within the office, that's neat.
 
No, seriously, we are completely underground and we have no windows. We all look like cave salamanders

don't let Todd see that remark, he'll bump you up to NPC conversation writer, maybe even turn it into a whole subplot.

Anyone can go directly to anyone else (even Todd)

I see Todd's personality cult around himself is working wonders at Bethesda, where he is king among men.

If i had that dweeb as my superior I'd have to kill myself.. or him.. i haven't decided yet
 
whirlingdervish said:
Working in a cave is NOT an excuse for LARPing.

Certain people (being: me) would appreciate it if certain other people (being: just about bloodywell everyone else) would kindly stop ragging on LARP all the time.

LARP as I know it generally has a hell of a lot more Roleplaying than Oblivion and Morrowind ever had and the comparison is frankly insulting.
 
Well, the LARP description likely originates from RPGCodex, where it is often used to describe what some Oblivion fans believe roleplaying is; which is more akin to playing pretend. LARP is not generally well thought of there, so I don't believe any inaccuracies bother those that started the use of the comparison.
 
Blackwing said:
whirlingdervish said:
Working in a cave is NOT an excuse for LARPing.

Certain people (being: me) would appreciate it if certain other people (being: just about bloodywell everyone else) would kindly stop ragging on LARP all the time.

LARP as I know it generally has a hell of a lot more Roleplaying than Oblivion and Morrowind ever had and the comparison is frankly insulting.
Hahahaha!
 
So this is the reason they won't listen to fans, even if they would want to!

But seriously, it's probably shitloads of fun working there. But on the other hand I kind of envy anyone who's working in the business...
 
Grant Struthers said:
I’m a member of the art team and I’m currently responsible for the various special effects in the game. My job covers things like animating explosions, dust, water, fire and the like.
According to the previews, he did his job extraordinary.

Too bad the others drag behind, especially the 'producers' part.
 
Anyone can go directly to anyone else (even Todd) and get the answers they need when they need them. Idea sharing is also encouraged. Just about anyone in the company can bring something to the table and have it at least considered
That is priceless thing in creative work.

But on the other hand I kind of envy anyone who's working in the business...
So why don't you start yourself? :)
 
Augustus said:
But on the other hand I kind of envy anyone who's working in the business...
So why don't you start yourself? :)
Hey, I will. As soon as I'm done studying to something irrelevant. Which should be in about 10 months by the way. Got any openings? :roll:
 
Anyone can go directly to anyone else (even Todd) and get the answers they need when they need them. Idea sharing is also encouraged. Just about anyone in the company can bring something to the table and have it at least considered

Or at most laughed off (even by Todd), isn't that so?

Mail boy: Umm.. Mr. Todd? I would have a suggestion if I may?

Todd: :)

Mail boy: Well, you see, I think we.. ahm, I mean you should make the game in iso-metric view, because doing so would be one step closer to keeping it faithful to its predecessors and it would also offer much more tactical options.

Todd: Oh, aren't you a big mouth? You know lots of words for a mail boy. Why don't you go back to your big bag and dirty shoes and leave us game makers to do games, eh?


And so on.

By the way, I don't believe a word of that. If it really was that way, their games maybe wouldn't be so bland, unimaginative and unoriginal as they are. In fact I'm pretty sure any kind of creativity is oppressed and neutered there if it doesn't go with Todd's "vision". And let's not go there...

This is a very nice bedtime story, but I doubt many companies actually read it, so to speak.
I remember Interplay used to say the same thing... however, I tend to believe they did do it, up to a point at least.
 
Tannhauser said:
The Bethesda Blog has a new Inside the Vault feature

Grant Struthers said:
Dark.

No, seriously, we are completely underground and we have no windows. We all look like cave salamanders.

What's this? Is Bethesda forcing their employees to roleplay Vault Dwellers now in order to try to prove their 'authentic' obsession with Fallout? :mrgreen:
 
Anyone can go directly to anyone else (even Todd) and get the answers they need when they need them. Idea sharing is also encouraged. Just about anyone in the company can bring something to the table and have it at least considered
they can go directly to the coffee boy ;)
 
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