Skynet
Mildly Dipped

Just curious, but has anyone that have hacked fallout1/2 executable found a code regarding items handling? If so, is there any code that determises item buffer size or something like that?
my point is that increasing item buffer size or how many differend kind of items the engine can handle etc. it could then possibly fix or atleast make this bug happen much rare.
Is this too far fetched?
my point is that increasing item buffer size or how many differend kind of items the engine can handle etc. it could then possibly fix or atleast make this bug happen much rare.
Is this too far fetched?