It's Out.

Guys, what do we do? His arguments are flawless and I-I FALLOUT 4 IS A NEAR PERFECT GAME JUST LIKE MR MATTY SAID, TAKE MY MONEY TODD!

I wonder when the 5-part and 9-hour "Fallout 4 is NOT better than you think" will come out, now that'll be kino.
 
Guys, what do we do? His arguments are flawless and I-I FALLOUT 4 IS A NEAR PERFECT GAME JUST LIKE MR MATTY SAID, TAKE MY MONEY TODD!

I wonder when the 5-part and 9-hour "Fallout 4 is NOT better than you think" will come out, now that'll be kino.

I thought this was a thread about my coming out as bi. Disappointed
 
I thought this was a thread about my coming out as bi. Disappointed
You don't need a thread for something that's blatantly obvious in your every post.
I'm not watching 1½ hours of someone being wrong.
Give TLDW.
He just goes through every mechanic and hook of Fallout 4 and says how good they are, he even says that the factions are better than New Vegas, the modding and legendary system is cool and that's his whole shtick.
 
We are getting far enough into the future that nostalgia for Fallout 4 will shortly settle so video essays where the creator goes "Heh, remember how GOOD that was?" and give the illusion of substance just through video length are going to start to come in
 
he even says that the factions are better than New Vegas
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

Oh my fucking lord, that made my day.

If we needed more evidence that MATN is a complete twat, this is it.

the modding
Oh yes, because modders fucking love Fallout 4. The Fallout game with the most hardcoded crap, making it extremely difficult to actually to do cool shit. The modding in Fallout 4 is atrocious.

And the legendary system that horribly attempts what Borderlands did and even Borderlands didn't do it right in several aspects. Fallout didn't need a loot system where weapons can have random shit.
 
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Oh yes, because modders fucking love Fallout 4. The Fallout game with the most hardcoded crap, making it extremely difficult to actually to do cool shit. The modding in Fallout 4 is atrocious.
I was referring to the weapon modding, but I'm sure he mentions the modding scene somewhere.
 
but I'm sure he mentions the modding scene somewhere.
I wouldn't be surprised if he did because he always tries to do is make menial shit in Bethesda Fallouts far, far better than they truly are. In fact a lot of the shit he defends is so pointless in the overall grand scheme of things and doesn't make up for the crippling flaws of the game.

I'd say any type of weapon customization is rendered pointless if all you are fighting is bullet sponge enemies that mindlessly charge at you, or shoot you in the open with no regard to their own safety. Which happens most of the time in Fallout 4.

It's like having a bunch cool skills in an action game, but the enemies are poorly designed and don't take advantage of the mechanics of those skills. The interaction of systems matter and Bethesda fails at it all the time.
 
I have read incredibly retarded comments in the video claiming that New Vegas factions are worse because they are "static" or "feeling like just a bunch of quests waiting for the player to do", which is so retarded that is laughable.

The mere fact that they don't even know that the NCR and Legion are at a stalemate, meaning neither has the upper hand and are waiting for the opposing faction to make their move, or that House needs the platinum chip before he can do anything shows they have no clue what they are talking about.

The thing about the factions feeling like a bunch of quests waiting for the player to do is so dumb that i don't need to explain why it's dumb. Specially because it also applies to Fallout 4 far more.

I'm not gonna say New Vegas's factions are perfect because factions like the Legion got the short end of the stick when it comes to the development time of the game and ended up undercooked in a lot of areas. But even with that, they are far better written and better integrated to the story than Fallout 4's dumb factions to their story of their game.

Honestly, Fallout 4 has probably the worst set of factions in any RPG, with some of them making some of the dumbest decisions ever, and factions like BoS being turned into literal nazis for no reason. It's like they didn't understood that BoS while being xenophobic assholes at times, they weren't complete evil jackasses like the game potrays a lot of their members.

MATN also claimed in a podcast that you can shoot up BoS base and they will be hostile with you and that's apparently a consequence in the game. But forgets that if you wait a few days, they will go to being neutral and no longer attack you. Completely forgetting that you killed a bunch of their members. It's like the game doesn't have a faction reputation system or something.
 
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Okay is he explaining in any way why factions like the Atom Cats or the Gunners are much better like the Kings or the Boomers?

The Kings may be Elvis cosplayers but that is because they recognized that his look and style were symbolic. It appealed to pre war people so much that they wanted to be like him and follow his philosophy.
That is why the King feels that he is just continuing a tradition, keeping the spirit of the King alive and showing and teaching other people how they can be their own king.

The Atom Cats are just greasers because Bethesda designers have this weird hard on for 50s culture, and probably because the Kings worked in FNV they though greasers would work.
There is no philosophy or reason why the Atom Cats talk and behave that. What are they rebelling against?

The Boomers. Sure they are gun fanatics and perhaps a little too casual when it comes to handling explosives, their kids having gotten the idea that these are everyday items you use in the house.
And of course that everyone who is not a Boomer is a barbarian that needs to be blown up.
But they are not completely crazy, realizing that even they need to interact with the outside world in a way that doesn't involve shooting at each other.
They have a philosophy that defines them as a group.

The Gunners, they are basically a bunch of better armed bandits or raiders Bethesda has thrown in as mid tier enemies.
What makes them different from bandits? I can't even call them mercenaries because they don't take on jobs from anyone.
No effort has been done to really make them a faction.
 
Yeah it's been said over and over again but if you remove the Elvis gimmick from the Kings they are still a compellingly written street gang that explores the life in a ghetto that is in the process of annexation/colonization from an outside force. If you called them the Scorpions from Westside instead they'd still be a cool part of the game with cool quests and integral to the worldbuilding. The Elvis aesthetic is just a cool pulpy gimmick on top of that. If you remove the greaser gimmick from the Atom Cats they literally cease to exist.

I also don't know how you can bismirch the Boomers either. They are one of the most underrated parts of NV IMO. They are a unique post-war society that satirizes American gun culture in a way that extends beyond just a surface level joke and actually creates a very interesting iteration of what a "Tribe" is. Challenges the notion that a post-atomic tribe is just spear-chuckers in tents and gets you to think in a broader sense of what a "tribe" really is, which is a theme of the game I felt. Plus I always like the quests when visiting Nellis Air Force Base.

The Gunners literally have the same position in the game as Feral Ghouls.
 
Okay is he explaining in any way why factions like the Atom Cats or the Gunners are much better like the Kings or the Boomers?

The Kings may be Elvis cosplayers but that is because they recognized that his look and style were symbolic. It appealed to pre war people so much that they wanted to be like him and follow his philosophy.
That is why the King feels that he is just continuing a tradition, keeping the spirit of the King alive and showing and teaching other people how they can be their own king.

The Atom Cats are just greasers because Bethesda designers have this weird hard on for 50s culture, and probably because the Kings worked in FNV they though greasers would work.
There is no philosophy or reason why the Atom Cats talk and behave that. What are they rebelling against?

The Boomers. Sure they are gun fanatics and perhaps a little too casual when it comes to handling explosives, their kids having gotten the idea that these are everyday items you use in the house.
And of course that everyone who is not a Boomer is a barbarian that needs to be blown up.
But they are not completely crazy, realizing that even they need to interact with the outside world in a way that doesn't involve shooting at each other.
They have a philosophy that defines them as a group.

The Gunners, they are basically a bunch of better armed bandits or raiders Bethesda has thrown in as mid tier enemies.
What makes them different from bandits? I can't even call them mercenaries because they don't take on jobs from anyone.
No effort has been done to really make them a faction.
Just like with settlements, the factions in Fallout 4 are more or less theme park attractions then real meaningful factions. You have factions that impersonates 1950's and pre-war culture. You have the Atom Cats that are meant to be greasers. You have the Triggermen that are suppose to be 50's mobsters. You have the Minutemen that model themselves after the real life Minutemen of the American Revolution. There is no rhyme or reason why they are like that only that it is WHACKY and COOL 50'S SCI-FI!

In contrast to New Vegas where we have the likes of the Three Families. The reason they emulate pre-war Vegas is because their leader, Mr. House, was from the pre-war and he wants Vegas to go back to the golden age that he remembers. The Legion emulate the ancient Roman Army is because their founder, Caesar, views the Roman Empire as the type of civilization that the post-war world needs. One that is able to easily assimilate other tribes and factions into its ranks.

I have to say though that my favorite fuck up from Bethesda was how they mishandle the BoS. People complained that Fallout 3 made the BoS into boy scouts. In Fallout 4 they made the BoS go in the polar opposite direction by turning them into literal fascists. Bethesda would have saved a lot of trouble and fan boy rage if they followed the blueprint that New Vegas had for the BoS with them just being techno religious zealots that believe advance tech shouldn't be in the hands of the common people. Also, the BoS blowing up the Institute is the stupidest thing in the whole game. It goes against their beliefs and doctrine.
 
I think in terms of premise only there's not much wrong with Fallout 4's BoS (other than them being on the East Coast at all, but that is a legacy sin of Fallout 3 that you might as well just skip past) but because it's Emil in execution their writing is shoddy and the whole thing with fleets of Go-Kart vertibirds constantly exploding everywhere is dumb as fuck.

The Brotherhood's approach to Synths makes perfect sense. They are the kind of apocalyptic technology that could mean mankind's end that Maxson created the whole order to control in the first place. The BoS viewing Synths as objects and not people makes perfect sense. I think they could have made a distinction in the forms of distaste, however, with the Scribes and higher ups viewing Synths in the way that people in Tyrell or Wallace Corp view Replicants with disregard and apathy rather than weird hatred. Leave the "Skinjob" shouting to the grunts who have to justify their marching orders to themselves.

As you say what really doesn't make sense however is them blowing up the Institute. The BoS are hoarders on the biggest moral high horse possible, not luddites. The West Coast BoS would seek to gain control of the Institute and halt any production. I imagine then they'd enslave and dissect the remaining Synths. They might execute them, but that seems a little out of character.

Also fuck Liberty Prime.
 
The Gunners, they are basically a bunch of better armed bandits or raiders Bethesda has thrown in as mid tier enemies.
What makes them different from bandits? I can't even call them mercenaries because they don't take on jobs from anyone.
No effort has been done to really make them a faction.
Even the minor factions that can be considered the bandits of New Vegas like the Vipers, Jackals and Powder Gangers have way more substance than the Gunners and all other minor factions in Fallout 4.
 
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