Jane Jensen Kickstarter - Creator of Gabriel Knight

georgec84

First time out of the vault
Jane Jensen is starting a new, independent game studio. She's running a Kickstarter to support the first yearly cycle of production in a model she's calling "Community Supported Gaming". If she hits $300k she'll make one game, and if we reach $600k then there will be two games.

http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg

Voting for the first game is happening this weekend. It will either be a Gabriel-Knight inspired metaphysical thriller, a sequel to the fabulous Gray Matter, or an Anglophile Adventure.

Please check out the KS page, watch the video, read the updates for more amazing information, and pledge to support one of the all time greats in PC adventure games!
 
I really enjoyed Gabriel Knight, but the third one was the most frustrating adventure game I ever played. It exemplified the decline in adventure gaming, and basically put me off adventure games for probably forever.

I mean: at one point, you had to impersonate the detective guy for some reason (I don't remember why). So, you stole his ID. Then, the quest was to make yourself look like the picture on his ID. So far so good.
I must've spent DAYS figuring out what the hell I had to do. IIRC, you had to put a piece of tape on a hole in a wooden wall a cat kept on running through, so some of its fur stuck on it. Then, you had to combine this fur with glue in order to make a black mustache.
Why did you have to make that mustache? I DON'T KNOW. The detective HAD NO MUSTACHE!
Solution? USE A MAGIC MARKER TO DRAW A BLACK MUSTACHE ON THE ID CARD.
Logic? NONE. Frustration? PLENTY.

So no, I won't be backing this one.
 
Were they hoping the recent Game Informer article would spark interest? They just talked about Gabriel Knight in this months issue. I feel like Kickstarter is about to get abused by a lot of people. The "ME TOO!" crowd is getting annoying. I want to see one of these games succeed first before I pledge anything else.
 
Jebus said:
I really enjoyed Gabriel Knight, but the third one was the most frustrating adventure game I ever played. It exemplified the decline in adventure gaming, and basically put me off adventure games for probably forever.

I mean: at one point, you had to impersonate the detective guy for some reason (I don't remember why). So, you stole his ID. Then, the quest was to make yourself look like the picture on his ID. So far so good.
I must've spent DAYS figuring out what the hell I had to do. IIRC, you had to put a piece of tape on a hole in a wooden wall a cat kept on running through, so some of its fur stuck on it. Then, you had to combine this fur with glue in order to make a black mustache.
Why did you have to make that mustache? I DON'T KNOW. The detective HAD NO MUSTACHE!
Solution? USE A MAGIC MARKER TO DRAW A BLACK MUSTACHE ON THE ID CARD.
Logic? NONE. Frustration? PLENTY.

So no, I won't be backing this one.

Yes, because of one puzzle/game (which had a great story) you are automatically dismissing this kickstarter. Like every good developer ever only delievered 100% awesome in every game.

:roll:

Not to mention, Jane didn't have any influence on that puzzle in the first place (it's not even hers)

Edit: Also I really think you just read that one article that pointed it out that has somehow become the #1 smug reaction to Sierra games, agreed with it because the cool kids do and then closed your mind to everything else. Great, dude. Feel proud. :|
 
Yeah, I've seen other simpletons on this forum point out that silly article as well. As if it's damning criticism and applies to the whole genre. How did it get so popular anyway?

While I don't give money for promises, I do hope that the game(s?) will be a good one.
 
Bump!

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Jebus said:
I really enjoyed Gabriel Knight, but the third one was the most frustrating adventure game I ever played. It exemplified the decline in adventure gaming, and basically put me off adventure games for probably forever.

I mean: at one point, you had to impersonate the detective guy for some reason (I don't remember why). So, you stole his ID. Then, the quest was to make yourself look like the picture on his ID. So far so good.
I must've spent DAYS figuring out what the hell I had to do. IIRC, you had to put a piece of tape on a hole in a wooden wall a cat kept on running through, so some of its fur stuck on it. Then, you had to combine this fur with glue in order to make a black mustache.
Why did you have to make that mustache? I DON'T KNOW. The detective HAD NO MUSTACHE!
Solution? USE A MAGIC MARKER TO DRAW A BLACK MUSTACHE ON THE ID CARD.
Logic? NONE. Frustration? PLENTY.

So no, I won't be backing this one.

This. Even the "great" point-and-click games mechanistically speaking are awful. For me, the example that stood out was The Longest Journey that my uncle had bought for my birthday one year (though he did introduce me to Betrayal at Krondor, TIE Fighter, and Jane's Longbow 2, so he gets a pass). I had to have my brother who was at his computer on the opposite side of our room pull up the FAQ to help me beat it, and as he wasn't the one driving, he was audibly confused when he read off the solutions to the moon-logic puzzle ("'Stick the mint into the toxic goo and then give it to the detective'? Does this make sense to you?")
 
Oh get over it. I solved that puzzle on my own. Maybe I did'nt. I looked up the solution and within 3 minutes was having a great time adventuring again. Don't you guys remember hint-lines? Perhaps this is too speculative, but maybe the suits had something to do with rediculous puzzles in order to get some calls on the dollar a minute hint-lines.

Anway GK was a great series. Never played the 3D one but the first and the FMV one are excellent.
 
TorontRayne said:
I want to see one of these games succeed first before I pledge anything else.
This is rather my thought. Regardless of the merits (or lack thereof) of the game/developer, it's just too soon for all these people to be jumping on the bandwagon. We haven't even seen the results from Double Fine yet, let alone inXile or whoever is developing that Shadowrun game. I just can't bring myself to start throwing more money at these kickstarters until I see at least some preliminary results from the ones that have already finished.
 
Kyuu said:
TorontRayne said:
I want to see one of these games succeed first before I pledge anything else.
This is rather my thought. Regardless of the merits (or lack thereof) of the game/developer, it's just too soon for all these people to be jumping on the bandwagon. We haven't even seen the results from Double Fine yet, let alone inXile or whoever is developing that Shadowrun game. I just can't bring myself to start throwing more money at these kickstarters until I see at least some preliminary results from the ones that have already finished.

I feel it's unfair to apply this limitation to Jane's kickstarter. The entire kickstarter platform is funding a project before anything is possibly done. Double Fine just said they wanted to do a point and click, and they got $3.3 million. Jane has given specific information and concept art for her first game, Moebius. That's much more than Double Fine did, but why is it that now people demand Jane show them more? She's done plenty.
 
georgec84 said:
I feel it's unfair to apply this limitation to Jane's kickstarter. The entire kickstarter platform is funding a project before anything is possibly done. Double Fine just said they wanted to do a point and click, and they got $3.3 million. Jane has given specific information and concept art for her first game, Moebius. That's much more than Double Fine did, but why is it that now people demand Jane show them more? She's done plenty.
No no, I'm not demanding that Jane show anything more. I'm saying that I need to see more from the Kickstarters I've already supported before I'm ready to put more into other Kickstarters, regardless of the merits of their work.

I also don't mean to suggest that this applies to everyone. This is only my reasoning for not supporting any more Kickstarter game projects at this time.
 
The kickstarter ended with $435k plus $5k with Paypal, for a total of about $440k. Fantastic!

Fortunately, Jane will still be taking Paypal donations through the Pinkerton Road website:

http://pinkertonroad.com/join-csg/

We can still hit $450k in the next week or two for the final stretch goal of adding more dialogue and a live orchestra for the music.

Pledge by May 25 to have access to the same rewards as the kickstarter tiers. After that date pledging will still be open but some of the awesome rewards won't be available.
 
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