I'm currently making a very minor mod to FoT, based off the "Cafe of Broken Dreams" encounter in Fallout 2. If anyone remembers it it's the dilapidated remains of the Maltese Falcon bar from F1 where you can recruit Dogmeat.
Everything's fine when running the map as a custom map with a character hacked in. The npcs wander around like they should and you can recruit Dogmeat without any hassle. But I have no idea to make this work as an actual special encounter.
I've simply added:
Where do I set the name "mission_name_dogmeat"? I assume it's the name displayed on the world map.
What things do I need to import for it to work in the campaign editor? I assume it can only be run as a campaign.
Anything else I need to do to make it work as a campaign?
Everything's fine when running the map as a custom map with a character hacked in. The npcs wander around like they should and you can recruit Dogmeat without any hassle. But I have no idea to make this work as an actual special encounter.
I've simply added:
to the "specials" array in tables/special/campaign.txt"campaigns/missions/special/missonDogmeat.mis;mission_name_dogmeat;20;true;true",
Where do I set the name "mission_name_dogmeat"? I assume it's the name displayed on the world map.
What things do I need to import for it to work in the campaign editor? I assume it can only be run as a campaign.
Anything else I need to do to make it work as a campaign?