Meet the Per

Brother None

This ghoul has seen it all
Orderite
In the continuing community corner feature, Briosafreak is interviewing heads of the community. Next up: Per Jorner:<blockquote>You are also known to be an expert on Wasteland, the old Interplay game that inspired Fallout. Any take on what Bethesda could get from wasteland? An homage here and there or is there something more they could learn from it?

Two things come to mind. The first one, and the one I guess they’re least likely to pursue, is the importance of words. One example of how Fallout used this legacy to good effect is the combat taunts and messages, where people would say “I’ll gut you like a lobster” or something similarly witty as they took pot-shots at you, or the message window would say “The huge creature goes down in a shower of blood” when you got in a particularly devastating hit. Another is the scenery descriptions, where hovering your mouse over anything from weeds to fire hydrants would yield a hundred little mood setters. I think it is a mistake to think of these things as redundancies. Show me a soda can a thousand pixels high and it’s still just a soda can. Toss in some funky quip and you can add a dimension to my perception of the can that goes beyond the pixel count, and more importantly separates your soda can from those in the next game. Ironically, as games move away from words in favour of visuals, in a way they become less evocative, less characteristic, less memorable.

The other thing is that Wasteland was oftentimes over-the-top in a way that Fallout wasn’t and Fallout 2 only began to approach. In Wasteland, descriptions were vivid, pulpy, and unapologetic. Since the graphics were relatively abstract and constant, they could represent a wide range of goings-on. Fallout had the gory deaths, but the world was fairly low-key, locations were cramped and the engine didn’t really leave room for any swashbuckling antics or giant robots taking up half the screen. I think this is the aspect of Wasteland that Bethesda reasonably _could_ draw on in various ways, which is a bit ironic, since Fallout took another path.</blockquote>Link: Community Corner: Per.
 
Per was not a centerfold on the Playboy Special "Sexy Reptilians from the fjords", and that's all I can say on the subject.




Oh and thanks for your time Per 8-)
 
Per said:
I’ll have to go with “Ummmm hello” since I guess it’s a little late for “Isometric and turn-based, m***********s!”
haha, oho, wow. :clap:
 
Brother None said:
Another is the scenery descriptions, where hovering your mouse over anything from weeds to fire hydrants would yield a hundred little mood setters. I think it is a mistake to think of these things as redundancies. Show me a soda can a thousand pixels high and it’s still just a soda can. Toss in some funky quip and you can add a dimension to my perception of the can that goes beyond the pixel count, and more importantly separates your soda can from those in the next game. Ironically, as games move away from words in favour of visuals, in a way they become less evocative, less characteristic, less memorable.

I'll miss this too, added a dimension of "this game is so detailed" for me. People that like to read books and stories can really appreciate that level of detail.
 
Per said:
I’ll have to go with “Ummmm hello” since I guess it’s a little late for “Isometric and turn-based, m***********s!”

I guess some of Bethesda staff are motorcyclists...
 
This is going to sound really, really, weird, but I could have sworn his real name was Per Jasper and not Per Jorner.

Sincerely,
The Vault Dweller
 
Per's FO2 guide is the best there is, except the fact that he somehow does not like gifted perk which i don't understand as it is the best perk to start with.
 
It's not like using some tools and shit, which i have never tried. It's an officially intended perk - the trade off is not appropriate, but still, it's meant to be in the game, thus you can't consider it cheating.
 
Morbus said:
Stats are not THAT important when you have good skills...

Bullshit. There not a single perk better at the starting point than Gifted. The fact that you get +7 stat points and the trade off is practically unworthy mentioning. You have a better option?
 
xu said:
Morbus said:
Stats are not THAT important when you have good skills...

Bullshit. There not a single perk better at the starting point than Gifted. The fact that you get +7 stat points and the trade off is practically unworthy mentioning. You have a better option?
I'm one of those guys who use skilled OR gifted. I don't know what I prefer. You can excel at a LOT of things with the skilled trait. The gifted trait is good for playing with a team, maybe, or for characters that excel just at their tag skills. But when you get, like, ST5 PE8 EN1 (I don't like getting hurt) CH6 IN6 AG8 and LK6, and then you can pretty much do everything you want, like, pick locks, sneak, doctor, repair and stuff, dude, that's one hell of a build. And I went for a sniper-like build. Doing a bruiser is easier, if less effective.

My point is, the gifted trait is not overkill. Sure you can have something like ST5 PE8 EN2 CH10 IN6 AG8 LK8, but when compared to my previous build, it's really not THAT different considering the downtrade (learning less in skills).

I personally like a finesse/skilled sniper-like build for shady greedy characters, or a bruiser/skilled gunner/melee build. Gifted is for newbs who find it overpowering at first, but when you get to know the other things better, it really is nothing much...

:EDIT:
Of course, I could be totally wrong and my (probably) twenty playthroughs could just not be enough for me to really know these things, so I'll leave this as just my opinion mkay?
 
Stats can do stuff skills can't (give AP, carrying capacity, etc.), but you'll never fret over just not having enough skill points. That's my experience, which is better than yours.
 
Per said:
Stats can do stuff skills can't (give AP, carrying capacity, etc.), but you'll never fret over just not having enough skill points. That's my experience, which is better than yours.
It is, but it doesn't matter how much agility you have if you just don't have enough skill to open that door, or to rob that someone (unless you quicksave/quickload a dozen of times), or to fix that generator, or to disarm that trap, or to convince that buddy, or to use the skills. Sure, endurance gives HP, no skill gives that, and agility gives AP, luck critical chance, and stuff like that. But you don't really need those when you're in need of some skills.

150pounds is more that enough for carry weight.
You don't need endurance for nothing it you know how to stay out of trouble.
9APs is very good.
6luck is nice to have, not awesome, but do you really need more?
You can always use some inteligence, that's for sure. Cut on the luck and go for inteligence.

Yeah, you're surely more experienced, but I find it interesting to have a jack of all trades in skills. A jack of all trades in stats is also good, of course, but when you're one of those, forget about being a thief/doctor/professor/sniper/mr.fixit/demoman...

:EDIT:
Oh, I guess I kinda missed the point... Well, yes, my gifted characters always fret over not having enough skills... specially in things like repair, doctor and sneak, which are skills I seldom tag.
 
ugh... to each his own ffs...

but i'll admit that over two thirds of my playthroughs had either skilled or gifted.
 
SuAside said:
ugh... to each his own ffs...

but i'll admit that over two thirds of my playthroughs had either skilled or gifted.
I'm not saying that skilled is better than gifted, I'm just trying to prove that they are equivalent...
 
With a ST4, PE8, EN2, CH7, IN8, AG10, LK8 i have in later game ST10, EN3, CH9+mirrored shades, IN10, AG10, LK10... Never found a problem with any tasks. Repair with a tool take care of everything, lockping with a exp. set is enought after few tries, EGuns or BGuns tags along with Science and Speech give a quite eficient character... In few lvs (15-17) I have 200 in my gunning and 120/120 in the diplomatics... Never found a problem with this combat/diplomatic mix. Only high doctor things are missed by me... Not played more than 5 full times thought....
I never tag Skilled... I realy like my perks. Get your hands off it you bad trait!!!!! :D
 
Back
Top