Metalheart interview @ RPGCodex

Dan

Where'd That 6th Toe Come From?
The fine folks over at the 'Codex have a new interview about Metalheart, the new sci-fi cRPG from Akella:<blockquote>3.) Previously, Akella has mainly made real time CRPGs. Can you tell us why you've decided to make a turn based game? What about turn based combat should people look forward to in this title? What does it add to the gameplay?

Why not? We also mostly produce ‘naval’ titles. But we have games like Axle Rage which is definetely not naval. Real-time is great, but we need diversity, new ways of developing our skills, our ideas. New experience. Doing the same thing over and over again is boring.

Turn-based combat in Metalheart is close to what can be called ‘classic style’ in CRPGs. You know, APs and all that stuff. We are following the traditions of games like X-Com and Fallout. Classic and effective battle scheme.
</blockquote>It's a good read, so head on over there and read the rest.
 
Kind of reminds me of Fallout in Space...I like the implants idea. I'm not sure if I like them basically being the basis for skill increases, though. The Isometric view, the turn based, action points...Very "Classic."

The screenies look pretty good, too. First time I'd heard of this game.
 
The Isometric view, the turn based, action points...Very "Classic."

Yes, that's why we are covering this one, Even though it isn't post apocalyptic.
Also, even though it's not PA setting, it still isn't high fantasy, which makes it more interesting to Fallout fans.
 
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