More enemies per encounter

ekeda

First time out of the vault
Is there a mod or a way to change the number of enemies on certain encounters? I tried editing the Enc: (4-6) values in WORLDMAP.TXT, but it didn't worked and game began to crash.
 
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Code:
Enc:(4-6)
values in WORLDMAP.TXT:

4 is for easy difficulty level
6 is for hard difficulty

Try to change every number +2, because probably it is limited value, look at other entries to check used max value
 
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The number of enemies doesn't change, however setting this to < 15 doesn't crash the game. Maybe its not possible at all to change the number of enemies per random encounter?

http://falloutmods.wikia.com/wiki/Editing_Random_Encounters_in_Fallout_2

Enc: This range lists the number of critters/objects to appear in the encounter. For example, enc_16 is 6 to 10 rats.

Can someone confirm this is doable?

Something like this: http://www.nma-fallout.com/forum/viewtopic.php?t=58830

After some tests it looks like you can multiply only some people, this doesn't work on centaurs for example.
 
I did find a way to increase encounter numbers - but I can't find the thread I made. :roll: Find my thread here at Fallout General Modding, and you can also be swamped by crazy encounters.

034crazyencounters.gif


036scr00005z.gif


Look for this data in the WORLDMAP.TXT file - example:

Code:
[Encounter Table 6]
lookup_name=Arro_M                                      ; Areas around Arroyo to nearly the ocean
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5         ; No Caverns here
enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) <7> 1) And If(Player(Level) > 6) And If(Player(Level) <13> 1) And If(Player(Level) > 12) And If(Player(Level) <19> 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) <500> 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) <500> 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) <500> 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) <6> 9) And If(Global(605) <1> 0) And If(Global(606) < 1)
enc_27=Chance:80%,Special,Enc:KAGA1 AMBUSH Player, If(Global(399) < 66)

And increase the numbers Enc:(2-4) to Enc:(4-8), etc, but note you need to consider the encounters positions and spacing. I think huddle will look like the merchant encounter, 6 critters in a circle, and even if you give them a crazy number (5-10) it will still remain just 6 critters in a circle, so change the (;position=huddle) to (;position=Surrounding) to get the larger numbers.

;position=Surrounding
;position=straight_line, spacing:1
;position=straight_line, spacing:2
;position=double_line, spacing:1
position=wedge, spacing:2
;position=cone, spacing:2
;position=huddle, spacing:2
 
Thanks a lot guys, exactly what I needed! Can someone confirm DForge's Encounter Mod works on latest RP (2.1.2b) for the special encounters, I see they are triggered, but zone brings me after 1s to world map again? Also is there a way to fight Frank Horrigan for a second time in the Enclave Oil Rig, or bring him (multiplied also?) to world map somehow?

Edit:
There was some problem in WORLDMAP.TXT of the mod: Replace 1677767 with 16777767 to work properly by [Encounter: Enclave_Remnants], [Encounter: Enclave_Alpha], [Encounter: Enclave_Bravo], [Encounter: Enclave_Charlie], [Encounter: Enclave_Delta], [Encounter: Enclave_Final].

Executioner Squad is a lot of fun! Bravo!
 
I had a look at the numbers, and upped them somewhat - be careful things can get very dangerous. There's about 42 critters on this map. :twisted:


scr00041.gif


position=Surrounding, Spacing:10, Distance:10
 
.Pixote. said:


Awesome!! 8-)

It would be cool if something like this was added to Killap's RP, but only triggered after certain event so it wouldn't "mess" with the original game difficulty too much. Like after you beat the game or get a high level or discover Vault 13 or I dunno :)
 
ekeda said:
In this grave hour, perhaps the most fateful in our history...

enclaveu.png

That's what should happen after taunting that Enclave trooper via the Gekko power plant computer. :lol:
 
Imagine a battle between 999 merchant guards and 999 robbers. A small army of almost 2000, it would probably take 2 hours to complete. :P
 
Imagine a battle between 999 merchant guards and 999 robbers. A small army of almost 2000, it would probably take 2 hours to complete.
Well, most of them would be killed by their friends or by random bursts ^_^ I'd like to see that
 
I had to save that FLV file just to study it in detail. :mrgreen: 42,000 experience points for all that.
 
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