[Encounter Table 6]
lookup_name=Arro_M ; Areas around Arroyo to nearly the ocean
maps=Mountain Encounter 1, Mountain Encounter 2, Mountain Encounter 4, Mountain Encounter 5 ; No Caverns here
enc_00=Chance:9%,Enc:(2-4) ARRO_War_Party AMBUSH Player
enc_01=Chance:9%,Enc:(2-4) ARRO_Cannibals AMBUSH Player
enc_02=Chance:9%,Enc:(2-4) ARRO_Spore_Plants AND (1-2) ARRO_Silver_Geckos FIGHTING Player
enc_03=Chance:12%,Enc:(1-4) ARRO_Silver_Geckos AMBUSH Player
enc_04=Chance:15%,Enc:(2-5) Bounty_Hunter_Low AMBUSH Player, If(Global(1) > 1) And If(Player(Level) <7> 1) And If(Player(Level) > 6) And If(Player(Level) <13> 1) And If(Player(Level) > 12) And If(Player(Level) <19> 1) And If(Player(Level) > 18)
enc_08=Chance:15%,Enc:(2-4) Bounty_Hunter_Low AMBUSH Player, If(Global(0) < -500) And If(Player(Level) < 7)
enc_09=Chance:15%,Enc:(2-4) Bounty_Hunter_Low_Mid AMBUSH Player, If(Global(0) <500> 6) And If(Player(Level) < 13)
enc_10=Chance:15%,Enc:(2-4) Bounty_Hunter_High_Mid AMBUSH Player, If(Global(0) <500> 12) And If(Player(Level) < 19)
enc_11=Chance:15%,Enc:(2-5) Bounty_Hunter_High AMBUSH Player, If(Global(0) <500> 18)
enc_12=Chance:10%,Enc:(4-7) Morton_Brother, If(Global(386) > 0) And If(Global(386) <6> 9) And If(Global(605) <1> 0) And If(Global(606) < 1)
enc_27=Chance:80%,Special,Enc:KAGA1 AMBUSH Player, If(Global(399) < 66)