Arguably late to the party, but at least we're there, as The Dutch Ghost reviews Fallout 3's second DLC, the Pitt.<blockquote>
The design is in some ways far better than that of Fallout 3 and one can see it was shaping up well when the designers put the road and the bridge towards the Pitt together, the buildings and layouts of the streets also feel well thought out, with the structures the raiders later added - such as the hanging bridges - giving a clear impression of how the city is being repurposed by its new masters.
The steel mill and the abandoned steelyard have also been done well, even though it is a bit of a shame that exploring the steel yard becomes a singular fixed path with little alternate routes as the player has to search for steel ingots.
Even though its visuals are attractive, the Pitt does feel half finished, players only get to explore a small part of the city with most of the streets blocked off by rubble, much like the separate portion exploration of Fallout 3. And while some buildings such as the Steel Mill has been worked out well - as are parts of the raiders 'Uptown section - the slaves' Downtown section does not particularly give the impression of being a place where people have to live together.</blockquote>Link: NMA Fallout 3 The Pitt review.
The design is in some ways far better than that of Fallout 3 and one can see it was shaping up well when the designers put the road and the bridge towards the Pitt together, the buildings and layouts of the streets also feel well thought out, with the structures the raiders later added - such as the hanging bridges - giving a clear impression of how the city is being repurposed by its new masters.
The steel mill and the abandoned steelyard have also been done well, even though it is a bit of a shame that exploring the steel yard becomes a singular fixed path with little alternate routes as the player has to search for steel ingots.
Even though its visuals are attractive, the Pitt does feel half finished, players only get to explore a small part of the city with most of the streets blocked off by rubble, much like the separate portion exploration of Fallout 3. And while some buildings such as the Steel Mill has been worked out well - as are parts of the raiders 'Uptown section - the slaves' Downtown section does not particularly give the impression of being a place where people have to live together.</blockquote>Link: NMA Fallout 3 The Pitt review.