Obsidian will not work on Fallout 3

sloppy

First time out of the vault
It seems like former Black Isle (now Obsidian Entertainment) have decided to develop the sequel for Knights of the Old Republic.

Obisidian Entertainment was formed by former BIS employees, and consists mainly of BIS people, and many people were hoping that they would buy the Fallout license from Interplay.
Well, KOTOR is a great game, and KOTOR2 deserves all their talent.

http://www.obsidianent.com/

Edit: Perhaps worth putting on the frontpage, eh?
 
Yeah, this is some pretty old news.
And its not like they just decided to do it.

And who knows, they might take on Fallout 3 at some point as well. All we can do is speculate.
 
Exactly, just because Obsidian didn't take on Fallout 3 as their very first project doesn't mean they won't do it some other time. We just have to wait and see how the situation with Interplay turns out, then what happens to the Fallout license.

Not to mention the Fallout community seems to be more in support of Troika working on Fallout 3.
 
Kotario said:
Not to mention the Fallout community seems to be more in support of Troika working on Fallout 3.
A pretty stupid attitude, considering that only two of Troika's employees worked on original Fallout games, and both games Troika made so far range from mediocre to downright shitty.
 
Ratty said:
A pretty stupid attitude, considering that only two of Troika's employees worked on original Fallout games, and both games Troika made so far range from mediocre to downright shitty.

They may have only two but compare Troika's games to Fallout, then compare other companies' games to Fallout. You might not like their games, but it's pretty obvious that they're closer to Fallout-style game making than anyone else out there. It seems like the 2 guys at Troika were the two guys who had the most influence on the game, going by the work they put out afterwards.

BTW, good to see you back Ratty.
 
Ratty said:
A pretty stupid attitude, considering that only two of Troika's employees worked on original Fallout games,

Well, that's if you're counting on hands with missing fingers. Try thinking about what a troika is and you might have a start, then there's Shellman and maybe a couple of others.

and both games Troika made so far range from mediocre to downright shitty.

Certainly better than BioWare's crap. They are also developed quite close to Fallout's style, but suffer from problems, namely publishers. Sierra insisted that the RT combat be in there, and Atari's just been a colossal fuckup in supporting ToEE in any form. Troika's also put together a lot from scratch, in a time that's much shorter than most full-scale CRPG development, mainly because again Atari has shitty support. However they could expect a decent CRPG in that short of development time, I don't know, but I guess they're used to seeing the repetitive and uninspired bullshit that BioWare regurgitates. That's a lot more than I'd say about the Obsidian folks even when they were working at BIS. Two words: SLAM DUNK!
 
Phew, I thought there were more than 2, just wasn't too sure if there was some change in Reynolds' employee status or if Anderson never worked on FO after reading that post. Damn you Ratty!
 
Montez said:
Phew, I thought there were more than 2, just wasn't too sure if there was some change in Reynolds' employee status or if Anderson never worked on FO after reading that post. Damn you Ratty!
Two, three, twenty, what's the difference? :P
 
Does the phrase "core team" mean anything? I know there was a lot of other people who have worked on Fallout 1 & 2, including Feargus himself (which kind of leads to some head scratching at how Fallout 2 got the way it did with him at the helm), but they're the only ones since who have displayed development style even remotely towards Fallout's.
 
Roshambo said:
Does the phrase "core team" mean anything? I know there was a lot of other people who have worked on Fallout 1 & 2, including Feargus himself (which kind of leads to some head scratching at how Fallout 2 got the way it did with him at the helm), but they're the only ones since who have displayed development style even remotely towards Fallout's.
After Tim Cain and others left, BIS developed Planescape Torment, a marvelous RPG with an intriguing and unique setting and a considerable amount of freedom incorporated into a fantastic story. Its only flaws were stupid modified D&D system and that criminal Infinity engine, which resulted in poor combat system and pathfinding (both courtesy of BioWare). Anyway, my point is, even though Fallout core team left, a lot of talent and creativity still remained in Black Isle Studios, and I'm pretty confident Obsidian has as much potential to develop a fantastic RPG as Troika. If they somehow ended up developing Fallout 3, I doubt they would repeat mistakes of Fallout 2 (hell, Chris Avellone himself regrets creating the New Reno area, and I think everyone can agree that pop culture references were silly).

Ironically, KoTOR 2 uses BioWare's Aurora engine, which means Obsidian will again have the "honor" of using BioWare's programming mess for technical aspect. Must be some kind of a curse. I pity Avellone.
 
I hope SpiderWeb Software picks up Fallout 3 so that they can make the AWESUMEST post-apocalyptic Ultima clone EVAR.

...And maybe they can port FO1's graphics to their current games to make them look nicer....

:P
 
Ratty said:
After Tim Cain and others left, BIS developed Planescape Torment, a marvelous RPG with an intriguing and unique setting and a considerable amount of freedom incorporated into a fantastic story. Its only flaws were stupid modified D&D system and that criminal Infinity engine, which resulted in poor combat system and pathfinding (both courtesy of BioWare).

I will not dispute that they have some good writing when they have the gumption to do so. However, PS:T was the ONLY noteworthy thing they did, making it look like a fluke when Asswind Dale and Asswind Dale II were released. Let's also not forget the TORN bullshit, either.

Unique only applies in terms of setting as it's the only...well, no, there's a couple of other games in the Planescape setting. One's a MUD, the other I didn't look too much into. Planescape is one of my favorite settings, as I've tired of the dungeons many years ago. I liked the exotic.

Anyway, my point is, even though Fallout core team left, a lot of talent and creativity still remained in Black Isle Studios, and I'm pretty confident Obsidian has as much potential to develop a fantastic RPG as Troika.

Not with how Feargus was talking. He still is persona non gratia in relation to the topic, which originated on the Terra-Arcanum forums and he spewed a whole lot of stupid and BioWare's line. Now that he's still suckling on BioWare's teat, I really don't see any change in his rhetoric.

If they somehow ended up developing Fallout 3, I doubt they would repeat mistakes of Fallout 2 (hell, Chris Avellone himself regrets creating the New Reno area, and I think everyone can agree that pop culture references were silly).

Unfortunately, it would look as if Obsidian would have to develop their own engine (time and money they don't have at this point and won't have for some time), or license one (and we've seen where that goes). Either case doesn't bode well for the Fallout license. They would likely lean towards something BioWare, as they have goose-stepped so in the past.

Ironically, KoTOR 2 uses BioWare's Aurora engine, which means Obsidian will again have the "honor" of using BioWare's programming mess for technical aspect. Must be some kind of a curse. I pity Avellone.

Sucking off someone else's tit has never been so painful. :)
 
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