Ratty said:
After Tim Cain and others left, BIS developed Planescape Torment, a marvelous RPG with an intriguing and unique setting and a considerable amount of freedom incorporated into a fantastic story. Its only flaws were stupid modified D&D system and that criminal Infinity engine, which resulted in poor combat system and pathfinding (both courtesy of BioWare).
I will not dispute that they have some good writing when they have the gumption to do so. However, PS:T was the ONLY noteworthy thing they did, making it look like a fluke when Asswind Dale and Asswind Dale II were released. Let's also not forget the TORN bullshit, either.
Unique only applies in terms of setting as it's the only...well, no, there's a couple of other games in the Planescape setting. One's a MUD, the other I didn't look too much into. Planescape is one of my favorite settings, as I've tired of the dungeons many years ago. I liked the exotic.
Anyway, my point is, even though Fallout core team left, a lot of talent and creativity still remained in Black Isle Studios, and I'm pretty confident Obsidian has as much potential to develop a fantastic RPG as Troika.
Not with how Feargus was talking. He still is
persona non gratia in relation to the topic, which originated on the Terra-Arcanum forums and he spewed a whole lot of stupid and BioWare's line. Now that he's still suckling on BioWare's teat, I really don't see any change in his rhetoric.
If they somehow ended up developing Fallout 3, I doubt they would repeat mistakes of Fallout 2 (hell, Chris Avellone himself regrets creating the New Reno area, and I think everyone can agree that pop culture references were silly).
Unfortunately, it would look as if Obsidian would have to develop their own engine (time and money they don't have at this point and won't have for some time), or license one (and we've seen where that goes). Either case doesn't bode well for the Fallout license. They would likely lean towards something BioWare, as they have goose-stepped so in the past.
Ironically, KoTOR 2 uses BioWare's Aurora engine, which means Obsidian will again have the "honor" of using BioWare's programming mess for technical aspect. Must be some kind of a curse. I pity Avellone.
Sucking off someone else's tit has never been so painful.
