Old World Blues concept art & dev diary

Brother None

This ghoul has seen it all
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The Bethesda Blog has a short dev diary from Chris Avellone and two pieces of concept art for New Vegas' third DLC, Old World Blues.<blockquote>Old World Blues is built around the history of Fallout games we’ve worked on. It’s history-that’s-created-history, with a dash of what might have been from past games, media, and design documents from Fallout 1, 2, and past Fallout projects given new life. From Lobotomites, DNA splicing, Cazadores, Night Stalkers, where-the-hell-did-those-plants-in-the-Mojave-come-from, the scientific enclave of Big MT itself, Proton weapons, and giant robotic scorpions, all of these things formed the nucleus of taking a trip into the past-is-present Fallout universe to see a slice of the Old World that’s been fenced in and feeding on itself for far too long. We wanted you to see the context and homages to the Fallout universe in a scientific preserve, both from the distant Fallout past to more recent adventures in New Vegas and the DLCs. As you’ll discover, Big MT (or the Big “Empty”) is filled with what-might-have-been… and all that was lost that potentially could have made a better world for all. There’s an undercurrent of the blues all around Big MT… but if you’re strong enough, you can change it, and the whole meaning of Old World Blues forever.

Designing Old World Blues was an adventure in itself. It involved taking a trip down memory lane, both in terms of past games and also in terms of 1950s sci-fi cinema to get the exaggerated “Science!” feel, where a great many inventions were atomic and anything nuclear promised amazing things for the future. Usually with an exclamation mark. Over the course of Old World Blues, we watched and paid respect to some of the 50s science fiction films from Brain from the Planet Arous, Things to Come!, Forbidden Planet, When Worlds Collide, the Deadly Mantis, Tarantula, the Mole People (although we pushed some of that out for the next DLC), the Monolith Monsters, and more. There’s also a little Wizard of Oz thrown in for good measure… although it’s in the Fallout context.</blockquote><center> </center>
 
i guess we start here:

beztytuuohg.png
 
"the Mole People (although we pushed some of that out for the next DLC)"

So... we are gonna get mole People on the Lonesome road? Maybe the original Trogs from VanBuren?
 
Sabirah said:
Anyone else think the big empty is really similar to the boulder place in van bruen?
Doesn't it even say that they took a look back at the previous games and took things from there ? Looks like that to me.
 
Gaspard said:
Sabirah said:
Anyone else think the big empty is really similar to the boulder place in van bruen?
Doesn't it even say that they took a look back at the previous games and took things from there ? Looks like that to me.

It does say that but weirdly enough they don't mention it by name.

On a somewhat related note, how come people ask questions about Fallout on the Internet when it has the best fan wiki ever?
 
I do feel an increasing loathing for the "THEY TOOK YOUR BRAAAAIN" plotline. Everything else is gold.
 
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