Slaves

APTYP

Sonny, I Watched the Vault Bein' Built!
It just occured to me - there are slavers and slave trade in FO2, but who's got slaves anyway, and what do they do?
 
The families in New Reno had slaves.

The Mordino family used slaves to test and develop jet. They used them as lab rats (the stables).

Vault City had slaves, too. They were the usual, do-the-dirty-jobs slaves.
 
Vault City didn't buy slaves from slavers.
And Mordino's slaves aren't really labor, they are test subjects.
 
Test subjects or not, they were slaves, or human livestock, bought from slavers.
There seems to be a connection between Metzger and New Reno, I think one of the guards in the church mentions something about caravans from New Reno (also see how many people were jet addicts in the Den).

As for slaves used strictly for labour, beats me...
In some caravan encounters you could notice a couple of slaves traveling with the caravan master (maybe to help carry things)
Some of the prostitutes in New Reno *could* have been forced to become whores, being taken away at an early age...
 
Snake said:
tomato tomaado

patato pataado?

It just occured to me - there are slavers and slave trade in FO2, but who's got slaves anyway, and what do they do?

If I'm not mistaking, Myron actually tells you they use slaves to test Jet. Metzger's slaves, on the other hand, do nothing but complaining and run away once you set them free. Same goes for the slave pen in NCR.

Some of the merchants that you can meet in random encounters often have slaves as well (a male one and a female one, if I'm not mistaking, and yes, most of the times they do seem to have some loot (yeah, I'm often very triggerhappy)).

I was wondering, though: if you become a slaver, a member of their guild, would you be able to purchase these slaves from the merchants in random encounters? I've never become a slaver in Fallout 2, but has anyone else ever done that?

Some of the prostitutes in New Reno *could* have been forced to become whores, being taken away at an early age...

Hehe, yeah: maybe those young tribal slave girls all became fluffers. The mere thought of it, aaaargh. I'd rather end up with Metzger then.
 
What bothers me is that there doesn't appear to be a great demand for slaves to justify there being an entire organization devoted to enslaving people. Just my personal opinion.
 
Well it's a great industry. If business isn't doing so well, at least they don't have to worry about food.
 
The Enclave is buying all of the Guild's surplus stock.

ALso, I think that the chemichals in the Den Church are destend for the Wrights, to be gven to the Enclave.
 
What happens when you become a slaver:
1. Sulik turns agains you, slavers took his sister away and now he is supposed to be looking for her.
2. Many quests are affected by this, for example you will not be able to collect the money from corsican brothers; the sheriff from Redding, who by the way is a Ranger :lol: , should have an interesting reaction; you could have problems with getting into NCR, since slavery is outlawed there, and if you manage to get in you really should try to enter the Ranger office, there you will find a nice mutant with a flamer, a guy with a minigun and a woman with some other weapon( pancor jackhammer I think). that should prove entertaining.
 
[3PD said:
PsychoSniper]The Enclave is buying all of the Guild's surplus stock.

ALso, I think that the chemichals in the Den Church are destend for the Wrights, to be gven to the Enclave.

...

The Salvidores were in league with the Enclave. The Wrights were the "good" mob who only traded in booze. My memory is fuzzy on the chemicals, but I think a few people said it came from Vault City, but no one was really sure. The only other place the chemicals could have come from would be the Enclave for use in making drugs, which means they'd be headed to the Mordinos.


ApTyp brings up a fantastic point, though. There are slavers all around, and places to support slavery, but there's no place in the game where slaves are actually in use.

For all we know, the lab rats at The Stables were volunteers, or round ups at Jet dens. As addictive as Jet is, it wouldn't be hard to find volunteers for it with the promise of all the Jet they could take. They were probably already living in shitty circumstances, so it's hard to imagine an offer like that wouldn't be attractive. Basically, why BUY slaves when you could get them for free?

Even if you don't buy the volunteer thing, it wouldn't be hard for a mob gang like the Mordinos to crash a Jet party and just round up people. You might have to shoot a few of them, but who really cares? You'd still get a decent supply.
 
[3PD said:
PsychoSniper]The Enclave is buying all of the Guild's surplus stock.
Not only did they buy out the surplus stock - the Enclave was such a grand buter, that the Guild ceased selling slaves to "general public". The reason for the Enclave to buy slaves is obscure - why didn't they simply fly and snatch some tribals? Perhaps secrecy was the supreme goal, but come to think of it, it is strange.

Saint_Proverbius said:
Even if you don't buy the volunteer thing, it wouldn't be hard for a mob gang like the Mordinos to crash a Jet party and just round up people. You might have to shoot a few of them, but who really cares? You'd still get a decent supply.

That's exactly what slavers did on slave runs. It's simply specialization. The slavers devote their time and skills to hunting down slaves, effectively relieving the mobs of this necessity. Keep in mind that sending men to hunt slaves would weaken your force in New Reno, perhaps encouraging the other familise to take advantage. So the families hire slavers to do the dirty job for them.

You mentioned that the Jet test subjects were volunteers, and somebody wondered where does Vault City get servants from. They would enslave people living in the Courtyard for their misdemeanors (Joshua's case) or one could imagine a person willing to become a Servant inside VC rather than a free beggar in the Wastes. And yes, they do buy slaves - you may sell several NPC's into slavery at the Servant Allocation Center, so I imagine anyone could.
 
Silencer said:
That's exactly what slavers did on slave runs. It's simply specialization. The slavers devote their time and skills to hunting down slaves, effectively relieving the mobs of this necessity. Keep in mind that sending men to hunt slaves would weaken your force in New Reno, perhaps encouraging the other familise to take advantage. So the families hire slavers to do the dirty job for them.

They wouldn't have to leave New Reno to do this. That's ground zero for Jet. All they'd have to do is raid a Jet house there in New Reno and round up a few.

And yes, they do buy slaves - you may sell several NPC's into slavery at the Servant Allocation Center, so I imagine anyone could.

The question is where are all the slaves that are being sold, not who is selling them and where you can sell them. We already know that much.
 
Blade Runner said:
I was wondering, though: if you become a slaver, a member of their guild, would you be able to purchase these slaves from the merchants in random encounters? I've never become a slaver in Fallout 2, but has anyone else ever done that?

Its not possible. If i remember correctly, though, you could still do normal trades with them.

Saint Proverbius said:
My memory is fuzzy on the chemicals, but I think a few people said it came from Vault City, but no one was really sure.

That's right. I think its Lara who mentions it.


As for slaves... there are the Vault City workers, and the test subjects for Jet, in that place near Golgotha. But there really is a shortage, so to speak, of places using them. One can speculate some would be sold as cheap labour to the Reno families; but there aren't any places showing them.
 
Saint_Proverbius said:
They wouldn't have to leave New Reno to do this. That's ground zero for Jet. All they'd have to do is raid a Jet house there in New Reno and round up a few.

You've got a certain point there. Still, perhaps they had their made men too busy (probably standing by the casinos and looking mean all day :) ) to go busting up Jet holes. Also, maybe they ocasionally needed to test Jet on a specimen that was 'virgin' (in terms of Jet abuse, of course :) )

Saint_Proverbius said:
The question is where are all the slaves that are being sold, not who is selling them and where you can sell them. We already know that much.

There are several Servants on the VC map, but as you say, there are too few altogether to justify the existence and prevalence of a whole Slaver Guild... I suppose that some slaves could be "enlisted" as "ranch hands" by the likes of Westin. No slavery was permitted inside NCR, but nobody says it goes for the outlying farms. Plus, didn't they have slaves brewing hootch for the Wrights at the train station ? (I may be wrong on this one, though...)

Hell, it's always cheaper if you don't have to pay someone for his labor, and certainly they didn't have any trouble enslaving helpless tribals in F2 for exactly that purpose.
 
Slaves are individuals that are forced to obey the will of their master by the fear of being killed or otherwise punished. The reason to have them is that it is easier than using free people for the same labor. Reasons might be economical (cheaper) or circumstantial (job too demeaning). Now, once you purchase slaves, you have to be on the lookout so that they wouldn't escape. You must either have lots of trained guards, carefully designed slave quarters, and experience in tracking down run-away slaves, or you must have broad public and political support of the institution of slavery. In the later case, interested parties will take it upon themselves to make sure a run-away slave won't get away - otherwise the system wouldn't be very effective.

Do you see any of that in Fallout?

There also appears to be very little effect that slaves have on places where they are seen. Vault City wasn't built by slaves, neither is New Reno famous for slave girls. In fact, the effect is quite transparent. Now normally that would be perfectly explained by jet experiments and Enclave, except that if you remember the one ending slide of FO2, slavers prospered long after the fall of the Enclave and Vault City, and jet experiments can't support that demand.

There is a possibility that I haven't considered, however - NCR appears to be quite tolerant of the slavery. It's possible that the Republic ranchers are indeed using quite a lot of the slave labor, but then there's the Rangers who operate quite openly against slavery, and the game doesn't really show any slaves working at Westin's farm, or otherwise give any hint that supports the theory of legalized slavery in NCR.
 
Holy tuna fish.

It's a game!
So they didn't flesh out the supply and demand system of slavery. It doesn't really matter to me where the slaves are kept. You know there is a demand for them, otherwise wandering slavers and slaving outposts wouldn't exist.

Plus, there is no way that we saw EVERYTHING in the game...take the NCR. Population 100, 75 of which are employed as guards? Ok, thats a bit of an exageration. But there are not a lot of living quarters in NCR, nor a lot of non-guards for that matter. This system probably wouldn't work too well. They talk about a council, but is there just one council member? You can dig up all kinds of holes in all kinds of games if you get too nitpicky.

It's much like every other RPG. You walk into a town. You see two residential houses. 1 weapons store, 1 general store, 1 medic, 1 leader. Those are the main places that you need to interact with, so they don't flesh out all the extra. It would be wasted development time and space on the CDs/Harddrive.
 
I would agree if slavery wasn't such an important thing in FO2. The developers put a lot of effort to establish it as an institution.
 
Silencer said:
You've got a certain point there. Still, perhaps they had their made men too busy (probably standing by the casinos and looking mean all day :) ) to go busting up Jet holes. Also, maybe they ocasionally needed to test Jet on a specimen that was 'virgin' (in terms of Jet abuse, of course :) )

Well, that's another thing to consider. They run casinos, which serve drinks. Get a patron drunk enough, they pass out. Pretty easy to capture someone like that. There's also the matter of people indebted to gambling, which would make someone a prime candidate for easy capture.

Saint_Proverbius said:
Plus, didn't they have slaves brewing hootch for the Wrights at the train station ? (I may be wrong on this one, though...)

I don't remember any. After all, if you were a slaver, you couldn't do the Wright quests.
 
Metzger does mention that he wants Vic to repair his radio so that he can receive transmissions from the Enclave and New Reno, so there is definitely a connection between them and the Slavers guild.

Also, Myron mentions that they used SLAVES (not volunteers after all...) to test jet so that their "customers " will be more safe (hehehe) and that "these slaves are expensive for the Mordinos, but Jet sales compensate for that" so the Mordinos do buy their slaves after all.
 
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