Some FOT tips

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Guest

Guest
As Chris has stated in the past, we have no problem with people modding, as long as people don't make money from it. Anyways, all the best with it.

Now for some tips:

DISCLAIMER: All this info is use at your own risk, unsupported stuff. Please do not complain on the official message boards about bugs if you have done any sort of modifications :)

1) When making a mod or a TC, you can use a different directory to "core" so that the normal game can be preserved. This is real similar to modding for the original Quake.

Eg: If you hacked a file named:

core/campaigns/missions/demo/mission1.mis

Instead of user installing over the existing file, you could instead put it in:

mymod/campaigns/missions/demo/mission1.mis

Then run the demo with command line options:

FT Demo.exe -path mymod

This path command appends new folders to the search path for data. Eg:

FT Demo.exe -path mymod1;mymod2/stuff

Will work as well, searching for files in mymod1 first, then mymod2/stuff.

2) .bos Files.

By now you will all be aware of how our amazing file indexing format works :).

The demo will load all *.bos files within the working directory "core". And indeed if you use the -path command, it will also search for .bos files within the entire search path. So you can make .bos files for your own mods!

FYI, I prepare .bos using the excellent WinRAR (www.rarsoft.com), because it allows me to browse the folders within the .bos file, and drag/drop strait into those sub-folders.

3) I note that some debate has raged if hacking with extra weapons and stuff in the demo is "morally wrong". Well we were aware that we left many in, and we decided in many cases to leave them in since it would require less tracking of what weapons were/werent used in the demo. I cant see why we would have a problem with people fooling with these so long as they stick to the usual modding guidelines.

BTW, there are lots more weapons/items we didnt bundle with the demo !

I hope to have more tips, including file format helpers and so on later. I just have to OK it with the boss first :)

Happy modding,
Karl
 
wow, this is great, it'll also be easier to switch between mods...

I am not really intersted in moding, I'm more of a scavanger, looking for all sort of game info inside :) I'm following the codex "they made it, leave it the way it is supposed to be" :)
--
Miroslav, miroslav@gamestats.com
No Mutants Allowed - Fallout WebSite
http://fallout.gamestats.com/
 
Map format would be very nice (everything else is pretty much covered). :-)





[img align=center" src="//redrival.com/aptyp/ftclogo-t.gif]
 
>I hope to have more tips,
>including file format helpers

There's no need in that. What you can give out is some general info on the files structure, which has already been completely researched. Even if you start giving some more concrete info, that won't be useful, neither: that could spoil the sense of hacking. :)

After all, the game is not yet released, there's no need to hurry. ;)


~Dr. W95
the Super-Puper Admin
http://www.thevats.f2s.com
 
>FYI, I prepare .bos using the
>excellent WinRAR (www.rarsoft.com), because it
>allows me to browse the
>folders within the .bos file,
>and drag/drop strait into those
>sub-folders.
>

Aaah, you should really try Windows Commander. Remember Norton Commander? Well you can navigate RAR, ZIPs, ACEs, GZs, or whatever you want like if they were extracted.

It's a great program which saves a lot of time, very efficient ;)

>3) I note that some
>debate has raged if hacking
>with extra weapons and
>stuff in the demo is
>"morally wrong". Well we
>were aware that we left
>many in, and we decided
>in many cases to leave
>them in since it would
>require less tracking of what
>weapons were/werent used in the
>demo. I cant see
>why we would have a
>problem with people fooling with
>these so long as they
>stick to the usual modding
>guidelines.
>

Usual modding guidelines? What're you talking about?! :?

Anyway, I'm one of the most "morally" inclinated to think that revealing later stuff (ie. weapons you may find much later in the game) from a game that isn't even out is bad.

Aaah, whatever, it's my problem, I just won't be playing the Enfield XL-70E mod or read the locale research document about all the perks you can found in the game.

>BTW, there are lots more weapons/items
>we didnt bundle with the
>demo !
>

Thank God! It would make the game weight more than 300mb!! ;) j/k

>I hope to have more tips,
>including file format helpers and
>so on later. I
>just have to OK it
>with the boss first :)
>

It's just not fun to have devs helping on modding. Well, it's not fun when modders/hackers don't ask help to them!! ;))


Anyway, thanks a lot for your tips!



[p align=center]
MatuX
Co-Leader and Chief Programmer on
http://clanfusionn.hypermart.net/tmslogo1.gif
[font size=1]GFX by Smackrazor
[font size=2]http://www.modsquad.f2s.com[/p]
 
>Aaah, you should really try Windows
>Commander. Remember Norton Commander? Well
>you can navigate RAR, ZIPs,
>ACEs, GZs, or whatever you
>want like if they were
>extracted.
You forgot to say that the archive doesn't need to have the appropriate extension, a correct header is enough. I navigate through bos files without even renaming them,


>Thank God! It would make the
>game weight more than 300mb!!
>;) j/k
Don't worry, they'll find what to choke up both CDs with. It's their job after all. ;)


>It's just not fun to have
>devs helping on modding.
True.


~Dr. W95
the Super-Puper Admin
http://www.thevats.f2s.com
 
Well, I for one appreciate the informations. Unlike apparently most other people on this forum I don't seems to have a perfect understanding of the file format used in FOT and it appears that I would have much to learn from the developers of the game themselves. Certainly, it should be possible through hard work to understand it all by myself... but heh, I am a lazy kind of guy.
So go right ahead Karl, I am all electronic ears. At least that will keep me happy until the final release of the game.
Frederic
 
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