Subm. The Elder Scrolls II: Daggerfall

BigBoss

Your Local Scrub
Information
===============
The Elder Scrolls II: Daggerfall (August 31st, 1996)
Bethesda Softworks
MS-DOS
Can Be Legally Downloaded For Free At

http://www.elderscrolls.com/daggerfall/

256px-Daggerfall_Cover_art.gif


===============
Setting
===============
Daggerfall is the second game of the Elder Scrolls series. It is set in the world of Nirn, the continent of Tamriel, and the province of High Rock. High Rock is the Breton homeland, and is currently a province of the Tamrielic Empire. At the order of the Emperor, the player is sent to High Rock to complete a secret mission, and a personal request of the Emperor. Firstly, the Emperor has heard reports of the dead King Lysandus has been haunting the city of Daggerfall. The Emperor wants the player to find out the reasoning behind this, and free his ghost from his earthly bindings. Secondly, the player is to discover what happened to a letter sent from the Emperor to a spy in the court of Daggerfall.

daggerfall.png


================
Gameplay and Review
================
Daggerfall was instantly made a classic after its 1996 release, getting many awards and good reviews from several different magazines. It was the second canonical release to the series, and perhaps one of the most critically acclaimed and accepted games of its time. Some say that Daggerfall was a "fore-father" of the RPG series.

Daggerfall is a open-world RPG action game. Daggerfall features a character creation system, to which the play can edit nearly everything about their character, from stats, skills, statistics, character archetypes, and a short list of appearances. The game is a open-world game, meaning the player character can go anywhere they want from the start of the game after the initial tutorial, and do anything they want. Bethesda claims the game is twice the size of Great Britain, hitting a total of about 487,000 square kilometers.

1011-1.jpg


The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these organizations allow the player to raise ranks and gain a reputation in the game world, which affects how NPCs and other factions view the player.

Other features include an equipment enchantment system (similar in concept to the spell creation system); the ability to buy houses and ships; a variety of clothing and equipment; dynamic political relationships between kingdoms; the ability to become a vampire, werewolf, or wereboar; and the combat system, which uses mouse movement to determine the direction and effect of weapon swings in melee combat.

dagg3.jpg


===============
What can Annoy RPG Fans?
===============
Most PC rpg fans of today have advanced computer systems, and setup of games is easy to the point that nearly everything is done for them. However Daggerfall requires the download and use of DosBox, because when the game came out its engine was built to run on DOS. While DosBox is not hard to manage and use for seasoned veterans of DOS, people who are new to it or never had any experience with it can become very frustrated very easily with attempting to run the game.

While the game is extremely large with nearly unlimited things to do, beginners to the game and even veterans can become very easily lost, not knowing where to go, what to do, or even where they are at times.
 
I just saw a very interesting development in the realm of daggerfall. It's called daggerxl and it makes the game super smooth, by way of a new engine I think? I highly recommend downloading it, and high res textures and such are also in the works.

Also, I've always been intrigued by daggerfall. It was released in the time when really historically inspired, medieval fantasy was big which I like a lot.
 
Last edited:
Such praise for that title makes me wonder how different of a gamer I might have turned out if my first acquisition of Daggerfall hadn't been bogged down by system incompatabilities and whatever else it was that made me say to myself, "Eh, screw this, I'm not enjoying anything from it". I can still clearly remember grabbing a shareware copy (ah, those were the days) and fumbling with it for a few hours before deciding there were plenty other titles I had more worth my time and enjoyment. Maybe I wouldn't have developed such a fondness for Quake that would, in the future, grow as love for competitive titles. Maybe I would've become a casual gamer like most other ES fans.

Nice looking review, and very nice screenshots. It almost makes me wanna find a way to play it... =)
 
What was awesome about this game was the (literally) hundreds of thousands of dungeons in the game.

The ingenious thing about these dungeons was, that every time you made a new character for Daggerfall, i.e. started a new game, all the dungeons in the world would be randomly built. So that means you can play the game a second time, and nearly everything would be different (except for towns, important characters, etc.)
 
Back
Top