Team Fortress 2

They just released an update pack for the Scout, so there are a lot of scouts running around right now.

I'm terrible at this game as of now, but it's fun as hell, and way more balanced that L4D is.

And the heavy is awesome.

teamfortress2heavy_2.jpg
 
i've played it enough to have most achievements & special weapons (just not for the heavy).

and yeah, a heavy is useless without team support or a medic.
 
SuAside said:
i've played it enough to have most achievements & special weapons (just not for the heavy).

and yeah, a heavy is useless without team support or a medic.

That's what the sanvitch is for.

Nomnomnomnomnom.

[youtube]http://www.youtube.com/watch?v=tMfzUZNXRbE[/youtube]
 
SuAside said:
i've played it enough to have most achievements & special weapons (just not for the heavy).

and yeah, a heavy is useless without team support or a medic.

Me too. Heavy is just...not really fun.
 
Played it for months. Loved it in every way you can and should love a game. Also let me remind you I hardly play FPS at all multi or single player...

rcorporon said:
They just released an update pack for the Scout, so there are a lot of scouts running around right now.

I think I'll play a few more days to check out the new stuff.

Sincerely,
The Vault Dweller
 
Hmm my Pyro needs a dusting off. Maybe once I clear a backlog of games I'll play it again.
And when the scouts die down, always boring with teams that just spam the class of the month. Though fun if you play the counter class :P
 
When I get my new comp done up I'm gonna be playing PC games a good amount more, TF2 is definetly high up on my list of games having played in on Live for quite a while and loving every bit of it.
 
rcorporon said:
I'm terrible at this game as of now, but it's fun as hell, and way more balanced that L4D is.
Once they allow for random damage to be turned off like crits and make the alternate weapons/items available to all players from the get go instead of this unlocking shit.

I haven't played it since the latest update but people are complaining about some of the stuff (sandman) being over powered (being able to stun ubers sounds like a disaster), I'll have to check it out for myself. If it's as bad as some people make it out to be I'm afraid that my main (medic) and one of my alternates (heavy) have been nerfed big time.
 
The Sandman is only a problem because there are scouts everywhere right now. Once things go back to normal it probably won't be such a big deal.
 
Alphadrop said:
Hmm my Pyro needs a dusting off. Maybe once I clear a backlog of games I'll play it again.
And when the scouts die down, always boring with teams that just spam the class of the month. Though fun if you play the counter class :P
if you like Pyros, then now it's pretty much BBQ season...

scouts are highly volatile. :twisted:


as for the scout's achievements, hmz... i feel that the first 10-12 or so are easy enough, but the others are quite time consuming. i think my medic's achievements took longer, but the scout's ones feel longer since they're a pain in the ass to get. :)

also, current TF2 release has a crash bug (serverside) and Natasha is now useless since the slowing effect is bugged.
 
Reporting in, mainly play Spy, Soldier, Pyro.
This new scoot update pisses me off, Sandman is definitely overpowered. And you can't do ANYTHING if your team consists of 9 scouts and you.

Also, Valve broke Axtinguisher (doesn't crit at all) and Natascha, waiting for a fix.
 
Now that I've played it for a while, I must say I don't like the "unlock" garbage. My Heavy (or whatever class) sucks compared to the people who have unlocked everything.

They should just allow all the new shit to be available.
 
Black said:
Reporting in, mainly play Spy, Soldier, Pyro.
This new scoot update pisses me off, Sandman is definitely overpowered. And you can't do ANYTHING if your team consists of 9 scouts and you.
Spy? it takes a special kind o' guy to play a good spy (and keep playing it)

Black said:
Also, Valve broke Axtinguisher (doesn't crit at all) and Natascha, waiting for a fix.
i had it crit on my ass once, but yeah, not as it should.

natasha is totally borked though.
Stag said:
it's called an achievement server, boyo.
meh, that's cheating. =)
 
If you don't want to put up with the hassle, I don't see a problem with it. I only did it to get the last medic upgrade anyway. :D
 
Black said:
This new scoot update pisses me off, Sandman is definitely overpowered. And you can't do ANYTHING if your team consists of 9 scouts and you.

Also, Valve broke Axtinguisher (doesn't crit at all) and Natascha, waiting for a fix.
Yeah, the update came with a ton of bugs. They changed the Spy's backstab, broke the Natascha (for what it matters, it still needs to be buffed up to the 25% reduction instead of the 33% it's at), and introduced some game crashers.

I'm somewhat against the idea of removing all player control with an attack in a multiplayer FPS but it can still be balanced. They need to make it unable to stun ubers, allow heavies to stay spun up during the stun, and possibly add a cool down time, during which the stunned player cannot be stunned again, after being stun equal to the time one was stunned (maybe, this is more to prevent griefing than anything else). The stun times might also need some adjusting. The other problem with the Sandman is that it makes the Scout another hard counter to the Heavy and makes the Natascha even worse (basically makes it a failed update), as it can no longer achieve it's goal which was to allow the Heavy to better deal with Scouts.

rcorporon said:
Now that I've played it for a while, I must say I don't like the "unlock" garbage. My Heavy (or whatever class) sucks compared to the people who have unlocked everything.

They should just allow all the new shit to be available.
Yep, it's bad design. Really it's something that's bled over from MMOs and lower budget online games but what companies seem to fail to realize is that it isn't a system which is meant to be fun, it's a system which is meant to be addicting. This makes sense for games with monthly fees, microtransactions, or otherwise make money from users playing their game (TF2 only has the upfront cost). It's problems are that it exaggerates the gap between new (and casual) players and old (and devoted) players by giving a mechanical advantage to those who have unlocks (and thus have played long, ignoring achievement farming of course). It also turns a side system intended for extra enjoyment for some and measurement of e-peens into a required system that just plain isn't fun for many.

They just suspended achievements for a week on a bunch of people who used an external program to unlock them all and get the weapons but they don't care about achievement farm servers. It's interesting that Valve hasn't changed this and the only thing I can come up with is that the heads of TF2 still think it's a good idea, despite all of the evidence to the contrary.

Anyway, as has already been said, use an achievement farm server to unlock the weapons in the meantime. It fucks up your stats if you're not careful (ie kill yourself periodically) but if you don't care and/or if you want the unlocks, this is the best and least disruptive way to do it.
 
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