Jack the Anarch
First time out of the vault

For those of you who don't know what the topic title refers to check the article here, and for those of you who know I've a question:
'How do you feel about having a Death Ray device playing a pivotal or somewhat less, but still significant role in a hypothetical Fallout 3 game?'
(Proposed scenario: A death ray battery grid was installed prior to the war to defend USofA from strategical droppings of ill intentioned thermonuclear conflagration, but due to the apt work of inside sabotage agents (cough, of very competent engineers) , the system was disabled and failed to do it's intended assignment. Now the threat (in some time after Fallout 2 storyline) of a nuclear weapon in hands of a diabolical sex-deprived madman looms over the reawakening wasteland's echo of a 21st century's civilized life, with only the stories of an anteconflagratory device of immemorial heritage giving any hope of survival (other than breaking in to the impenetrable hut and chopping off the psycho's button pressing fingers.) )
'How do you feel about having a Death Ray device playing a pivotal or somewhat less, but still significant role in a hypothetical Fallout 3 game?'
(Proposed scenario: A death ray battery grid was installed prior to the war to defend USofA from strategical droppings of ill intentioned thermonuclear conflagration, but due to the apt work of inside sabotage agents (cough, of very competent engineers) , the system was disabled and failed to do it's intended assignment. Now the threat (in some time after Fallout 2 storyline) of a nuclear weapon in hands of a diabolical sex-deprived madman looms over the reawakening wasteland's echo of a 21st century's civilized life, with only the stories of an anteconflagratory device of immemorial heritage giving any hope of survival (other than breaking in to the impenetrable hut and chopping off the psycho's button pressing fingers.) )