The Oblivion Engine, can it be tweaked to Van Buren style?

Carib FMJ

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Now, please enlighten me, as I don't know much of the subject though I want to Prove or bust a thought I had for sometime. Is it possible that the Oblivion Engine can be reworked to fit the isometric-ish view of Van Buren? Is it even remotely possible that with some tweaking they can change it into Turn Based?

I just need to know. For my own sanity.
 
Tweaking it will take.


But not all hope is lost. The Ocarina of Time engine is just a modified SM64 engine, and look at the difference there

But I doubt Beth will even bother. Just slap some guns and desert textures.
 
Damn lazy bastards.... it seems Fallout will remain an underdog. But I suppose the Fallout community can salvage it in a way, I mean we have the documentation and with a program like FIFE, there should be some flexibility.
 
Yes, it can be done. Will it be done? That's another issue.

Personally, I'm more worried gameplay than technicalities. Perfedious as they are, Bethesda might develop an isometric Fallout 3 with optional turn-based combat to swindle the fans, but with the same shitty design seen in Oblivion.
 
Bethesda are going to make it a 3D FPS.

They might have bought the license on paper, and I don't care what they call it's not going to be Fallout.
 
Re: The Oblivion Engine, can it be tweaked to Van Buren styl

Carib FMJ said:
Now, please enlighten me, as I don't know much of the subject though I want to Prove or bust a thought I had for sometime. Is it possible that the Oblivion Engine can be reworked to fit the isometric-ish view of Van Buren? Is it even remotely possible that with some tweaking they can change it into Turn Based?

I just need to know. For my own sanity.
Yes, it'd be very easy. All they'd need to do is move the camera to the character-relative position of an isometric game. Since they'll have to rewrite the entire character and combat system anyway, making it turn-based isn't going to be a problem either.

Also, I love all of the psychics we have on these forums. It's incredible how they can tell us with certainty what the next Fallout will and won't be. Really, amazing.
 
Well F03 probably won't be out till 2008, knowing how everyone is dragging their feet about in the game industry. And it had such a good story, a pity they won't outsource a Writer for it. Oh, well.
 
a pity they won't outsource a Writer for it

That really is the biggest thing they need to make it work. Oblivion could have been a good game (for what it was) if only it was not so linier with such an uninspired story. If they would spend some resources on some descent writing and dialog instead of just sweet graphics we might not be disappointed in the Bethsoft-Fallout.
 
Re: The Oblivion Engine, can it be tweaked to Van Buren styl

Carib FMJ said:
Now, please enlighten me, as I don't know much of the subject though I want to Prove or bust a thought I had for sometime. Is it possible that the Oblivion Engine can be reworked to fit the isometric-ish view of Van Buren? Is it even remotely possible that with some tweaking they can change it into Turn Based?

I just need to know. For my own sanity.

The Afterfall dev team are working on such a thing all the time (well, not an Oblivion engine, but a 3D engine nonetheless).

All it takes is re-align the cameras (very facile) and implement a non-native system to support AP-based movement rates and calculations for combat etc. (a bit work there). But it is perfectly feasible and needful.

Get to work, Bethesda.
 
Maybe we should leave it to the Afterfall guys and Burgeoise crew to make Fallout 3 --- I mean under cover. I'd pay good money if they could get it done and get it done right.
 
If they come out with a Non-Turn Based Fallout (like oblivion), could you use the editor (like the one that is included with oblivion) and make the game turn based?
 
Some Oblivion modders toyed with the idea and agreed it would be extremely difficult, if not impossible. Combat is hardcoded in the game engine and inaccessible through scripts, which means one has to come up with some very ugly and inelegant workarounds to emulate stuff like turns, action points, sequence and whatnot. And I'm talking pretty crazy shit, like putting a paralysis effect on all combat participants but the currently active one, etc.

Search TES forums for more information.
 
Now that Bethsoft has had to change the rating of Oblivion due to the nude mod. They have promised to make all future game less mod friendly. I don't remember where I read that statement but I will try to find it and post a link here when time permits.


EDIT:

sorry - it seems my memory is failing me, the statement made was…
Bethesda said:
Bethesda is taking steps to ensure that modders can not continue to hack into Oblivion’s art archives to create partially nude figures.

…but it still does not look good for Bethsoft-Fallout modability.
 
To be honest,what I care most on the "mod-ability" that fallout 3 will have,is if fo modders will be able to fix and/or remove all the console crap that will be by default on the game,like crappy interface,mini-games,x-brick side-effects etc etc...
As long as the modding community is able to fix the game to a degree,I'll be happy :)
 
Oblivion uses the havok engine, which has been used for many, many different games.

Check out the wikipedia entry for havok

http://en.wikipedia.org/wiki/Havok_(software)

edit* gonna have to copy paste the url (with out quotes) because the perenthesis screw with the

Edit: fixed, phpBB sucks - Kharn

the most notible non FPS game being Age of Empires III

while none of them seem to be turn based games I believe it will be no leap to move into the realm of turn based combat.

The engine doesnt seem to be the weak link here, hopefully the company and the developers wont be either.
 
Jesus Christ said:
Now that Bethsoft has had to change the rating of Oblivion due to the nude mod. They have promised to make all future game less mod friendly. I don't remember where I read that statement but I will try to find it and post a link here when time permits.


EDIT:

sorry - it seems my memory is failing me, the statement made was…
Bethesda said:
Bethesda is taking steps to ensure that modders can not continue to hack into Oblivion’s art archives to create partially nude figures.

…but it still does not look good for Bethsoft-Fallout modability.

I don't think that will matter with fallout 3. It should be a Mature 17+ rated game to begin with. It better fucking be!
 
Glencannon said:
Oblivion uses the havok engine, which has been used for many, many different games.

Check out the wikipedia entry for havok

http://en.wikipedia.org/wiki/Havok_(software)

edit* gonna have to copy paste the url (with out quotes) because the perenthesis screw with the

Edit: fixed, phpBB sucks - Kharn

the most notible non FPS game being Age of Empires III

while none of them seem to be turn based games I believe it will be no leap to move into the realm of turn based combat.

The engine doesnt seem to be the weak link here, hopefully the company and the developers wont be either.


Havok is just a physics engine, it has absolutely nothing to do with wether it can be modded to TB or not.
 
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