Walpknut
This ghoul has seen it all

Okay so I thought that instead of having a thousand threads about every faction we all think up we should have a thread in here just to shoot shit and share our own ideas for Future Fallout games, give feedback and maybe some interminglign of ideas to make our little messes messier.
Now I doubt I will ever work on a proper Fallout game (specially if Bethesda still owns the rights in the future, ehem, I disgress) So here are some Ideas for factions I had:
I talked about my idea for "The Rust" before, yeah is a shitty name, but I don't have any other kind of name so I am open to alternate ideas for names.
The Rust:
In the days leading to the war a group of Veterans, soldiers both on duty and on leave and certain enthutiasts had taken to "Keep the Peace" in response to the growing riots over the Canada Anexation, the diminishing resources and the general civilian unrest, forming a Neighbour Militia under the Leadership of Veteran Richard McCulloch. What started as a better armed neighbour watch soon turned into a small scale Police state. The militia would eventualy execute trouble makers with little provocation and force civilians into drills to "prepare them for the Reds invading" all while taking a small fee from the people to "cover operation costs". The authorities were ready to take action against them but then....
As the Bombs Hit McCullochs reveals to them his personal project of the last few months. An undeground complex similar to the Cu Chi Tunnels in Vietnam built under a Military fort on the outskirts of town (whatever town this takes palce in). The Militia had procured all sorts of military grade equipment, both through legal means and Black Market purchases (partly supported by the money they had been taking from the people). Suits of Power armor, Us Army Combat Armor, Recon Armor, assault rifles, Bombs, grenades and all the ammunition they could've gotten their hands in, and a huge house made bomb.
The Militia were basically a paramilitar subversive group in the making who were probably even gonna attempt some form of Coup de etat.
All of those plans were cancelled due to the Nuclear attack, and McCulloch used his Ant City to give the civilians shelter. They basically forced most of them at gun point to get into the Shelter and ignore the Vault Tec program, whom McCulloch called "Shady".
The Next 6 years the civilians were forced to live underground, eating canned food, bottled water, roots, fungi and whatever they could grow underground. McCulloch's xenophobic and paranoid rants startes to get strength among the population thanks to the nuclear Holocaust. Soon people started looking up to McCulloch who had "Kept them alive" and protected them from malcontents, ruffians, and Chinese.
The asian civilians were obviously the firsts ones to perish, both by the Militia who would accuse them out of nowhere of being Spies and soon enough by the civilians themselves. Soon the canned food started running out, to prevent his people from resorting to Cannibalism McCulloch organized the first trip to the surface. Half of the group perished on the mission, with the surviving half coming back with stories of Walking dead, "Savages" and Violent gangs ruling the streets of the town and preying on whoever was trying to forage the roads. They Did acquire food tho.
After much Consideration McCulloch decided to force every member of the community into physical trainning and taught them basic survival tactics. They decided to don their Military Grade armors and went on "Food Runs" on the town and surrounding areas. Most of those Food Runs consisted on killing raiders, and taking over farms by force. Their tactic of covering their armors in Mud and Orange paint created Myth about them being the vengeful spirits of Pre War soldiers, killing everything in rusted out husks of power armor. They Called them The Rust or the Rusted Plague as they left no one alive. Territories they took over became impenetrable as they laid down Anti personal mines, set up ambushes on fox holes and build makeshit sniper nests out of trees and old water towers.
Catching wind of the names the groups of Savages gave them, the Militia took on the Name, modeled all their image on being scary husks of armor and decorated accordingly. McCulloch crowned himself Leader and donned the only set of TB-51 Power Armor. Changed his name to the Patriarch of The Rust.
Decades passed, Xenophobia became the norm in the group, people died to wound or attacks by raider groups that got lucky, new people were born. The concept of the Old World itself became a distant memory, the group had fully embraced the Rust image and construct. Xenophobia shaped their view of the world and the Fort became their paradise.
Because the Militia had put more effort into acquiring weapons and food before the war than on acquiring computers, books, or any form of technology and the the lack of electricity in the underground complex the knowledge of the old world got lost, Military titles became Tribal Surnames, medical knowledge was lost and even their language devolved into a bizarre mixture of very broken english full of slang and Military jargon. The only knowledge that survived where Military and guerrilla tactics, the maintenance of weapons and hatred towards Commies and "Slanted eyes".
The Armors became relics of the past to be worn only by their best warriors, the diminishing ammunition forced them to limite their excursion to the outside lands and use more improvised weapons. The Bomb became a subject of adoration, as the gift of the ancestors, to unleash on the "Comies" and "Godless" when the time came, kept safe in a special chamber on the fort.
150 years after the war McCulloch still leads them. During his many travels on the early days of the Post war world McCulloch had slowly undergone Ghoulification, which he kept hidden behind his suit of Power Armor. The death of his fellow founders helped him mythify himself to prevent others from questioning his longevity. McCulloch, The Patriarch of Rust was known to be an immortal, Due to the physical weakness brought on by Ghoulification and the strain of constantly wearing his Power armor the Patriarch serves more of a moral and ethical guide to the Rust, with his children and descendants serving as his second in command on the more physically oriented tasks.
The Rust would mostly serve as high level enemies in specific areas of the map, but only if 1. the player gets too close to their settlements without permission, 2 if their visible equipment is valuable enough (This would disappear with enough good rep with them) 3. If the player is Asian and has their face uncovered or 4 if the player accumulates enough negative rep with them, which would also result in hunting parties attacking them. Their territory would be marked by fox holes, flags bearing the Rust flag (an orange symbol similar to the Old World Flag but with an R replacing the stars), Bizarre towers made out of scrap that resemble the bomb in the forst and of course a lot of live mines waiting to blow people's feet.
The Luxury Vault
There was a Vault that wasn't built for regular people, a Vault commisioned to Vault Tec not by the government like the others, but by the CEO of a Pre War company. Initially built as a Novelty Country club for the wealthy, The Luxury Vault counted with the cutting edge on robotics, hydroponics, water purifiers and of course recreational facilities. Even their Vault Suits were made the most expensive Fabrics and genuine leather, Designed by French fashionistas and all that Jazz. All controlled by a rather advancd ZAX unit. The installations had nothing to envy the Sierra Madre casino. People would even fly from overseas to stay there. And all of that in the first year.
When the Bombs hit the Sealing protocols of the luxury Vault activated, trapping the inhabitants inside, Ironically, the owner of the Vault itself was out of town on that day, getting locked out of his own vault.
At first it wasn't so bad, getting over the trauma of being in a Nuclear Holocaust and leaving their families behind, the inhabitants of the Luxury Vault found pleasure in living like kings for free while everyone outside suffered and fought for thier lives. They didn't even had to bother with jobs or anything as the Robots did all the work for them, they tended the hydroponic farms, mantained the water and air purifyiers, recycled food, Jumpsuits and litter and the Autodocs took care of alll their medical needs. They even counted with a huge garden with an artificial Lake and an outside view on the roof (Throgh thick one way mirrors). Life in the Luxury Vault was just perfect.
Soon the community, being all very well educated and fed decided to share their gifts with the outside world. they organized a small exploring party and set up their robot guards around the perimeter.
Soon the exploring party returned, only a quarter of them remained and they looked sick and delirious. The Robot guards suddenly acted on their own and set the surviving members of the expedition on fire. When questioned by the Dwellers the central computer told them that the Robots had detected a deathly disease on the returning dwellers. Calculations indicated that their long stay in their artificial envirorment had weakened their defenses greatly, and the Post War world was just full of diseases, radiation and dangerous groups.
Soon it was decided that while they couldn't just stya in the Vault forever, and that it was their dutty to serve as beacons of civilization in the new Savage Lands they couldn't risk going outside themselves. The leaders of the Community along with the Zax xomputer hatched a plan:
They would bring the people to the knowledge.
After a few weeks of work they redesigned the Robobrain and Mrhandy units into a new type of Robot, The Pipers. They would patrol the Savage lands and rescue any person in need or in danger and bring them to their outer gradens (a farm of sorts set up by the robots to serves as the living quarters of whoever the Robots "rescued" for them to lead productive lives and "learn" from them).
Of course the Pipers' parameters for "In need" or "In danger" were rather sensitive, they would ocasionally kidnap tribals and just regular people scavenging ruins, after some initial conflicts with people trying to leave or eve ntrying to trash the Outer gardens, Shock Collars were put on all of the captives to "Domesticate them better". Thansk to the care of the Robots, the Knowldge of the Vault Dwellers and the availability of Food, the community grew exponentialy, but no one was allowed to leave without a Robot patrol, no one would get near the premises without disappearing (getting captured by the Pipers) and no one was allowed inside the Vault. Which came to adopt the name Mount Vault by the locals and Robot Valley by the outsiders.
The locals barely even know who their benefactors are, creating all sortos of civil unrest and even a few splinter groups and parties with their own agendas.
The player would normaly just find the High Level "Piper" robot in their travels, only hearing of Robot Valley as a no-man's land, the Piper Robots would engage them in combat and the player would be perfectly capable of dispatching them if their skills were up to the task, but in a twist they wouldn't kill the player when their health reaches Zero, but rather capture him and put a shock collar on him. Which would be a way to start whatever the questline there would be, the other would be to reach Mount Vault without a Shock collar on an being helped by the lcoals to remain on the downlow. Among other things.
Well, in Mount Vault we have the Captured locals and the mysterious Vault Dwellers and their Zax computer. But we would also have a third faction, one that the Vault Dwellers don't know about, only few locals are even aware of their existence, but the Zax was perfectly aware of.
The "Engineers".
Who are the Engineers? Well, it so happens that not all of the Vaults systems were operated and mantained by robots. The reactors and water pipelines were maintained by a human crew before the war, they also repaired broken appliances on their further undeground facilities without the guests knowing to keep up the image of a Futuristic Utopia.
When the Zax unit initiated the Sealing protocols, these people got trapped inside their basement, the Vault crushed the ceiling and forced them to in underground caves, without any hope of escaping. The Zax computer quickly sent robots ot take care of them, it gave them foot and water in exchange for them to continue their work. The Shock Collars were initially designed by the Zax to keep the maintenance crew under control when they refused to work for them. decades of living underground close to the generator, wth little genetic diversity has caused all of them to eventually develop deformities with every new generation, with the current eiteration of them all suffering from Dwarfism, tumors and very sensitive skin.
And well those are my Ideas, feel free to give your opinions on them, say what you would change, etc. And of course, feel free to share your own ideas.
Now I doubt I will ever work on a proper Fallout game (specially if Bethesda still owns the rights in the future, ehem, I disgress) So here are some Ideas for factions I had:
I talked about my idea for "The Rust" before, yeah is a shitty name, but I don't have any other kind of name so I am open to alternate ideas for names.
The Rust:
In the days leading to the war a group of Veterans, soldiers both on duty and on leave and certain enthutiasts had taken to "Keep the Peace" in response to the growing riots over the Canada Anexation, the diminishing resources and the general civilian unrest, forming a Neighbour Militia under the Leadership of Veteran Richard McCulloch. What started as a better armed neighbour watch soon turned into a small scale Police state. The militia would eventualy execute trouble makers with little provocation and force civilians into drills to "prepare them for the Reds invading" all while taking a small fee from the people to "cover operation costs". The authorities were ready to take action against them but then....
As the Bombs Hit McCullochs reveals to them his personal project of the last few months. An undeground complex similar to the Cu Chi Tunnels in Vietnam built under a Military fort on the outskirts of town (whatever town this takes palce in). The Militia had procured all sorts of military grade equipment, both through legal means and Black Market purchases (partly supported by the money they had been taking from the people). Suits of Power armor, Us Army Combat Armor, Recon Armor, assault rifles, Bombs, grenades and all the ammunition they could've gotten their hands in, and a huge house made bomb.
The Militia were basically a paramilitar subversive group in the making who were probably even gonna attempt some form of Coup de etat.
All of those plans were cancelled due to the Nuclear attack, and McCulloch used his Ant City to give the civilians shelter. They basically forced most of them at gun point to get into the Shelter and ignore the Vault Tec program, whom McCulloch called "Shady".
The Next 6 years the civilians were forced to live underground, eating canned food, bottled water, roots, fungi and whatever they could grow underground. McCulloch's xenophobic and paranoid rants startes to get strength among the population thanks to the nuclear Holocaust. Soon people started looking up to McCulloch who had "Kept them alive" and protected them from malcontents, ruffians, and Chinese.
The asian civilians were obviously the firsts ones to perish, both by the Militia who would accuse them out of nowhere of being Spies and soon enough by the civilians themselves. Soon the canned food started running out, to prevent his people from resorting to Cannibalism McCulloch organized the first trip to the surface. Half of the group perished on the mission, with the surviving half coming back with stories of Walking dead, "Savages" and Violent gangs ruling the streets of the town and preying on whoever was trying to forage the roads. They Did acquire food tho.
After much Consideration McCulloch decided to force every member of the community into physical trainning and taught them basic survival tactics. They decided to don their Military Grade armors and went on "Food Runs" on the town and surrounding areas. Most of those Food Runs consisted on killing raiders, and taking over farms by force. Their tactic of covering their armors in Mud and Orange paint created Myth about them being the vengeful spirits of Pre War soldiers, killing everything in rusted out husks of power armor. They Called them The Rust or the Rusted Plague as they left no one alive. Territories they took over became impenetrable as they laid down Anti personal mines, set up ambushes on fox holes and build makeshit sniper nests out of trees and old water towers.
Catching wind of the names the groups of Savages gave them, the Militia took on the Name, modeled all their image on being scary husks of armor and decorated accordingly. McCulloch crowned himself Leader and donned the only set of TB-51 Power Armor. Changed his name to the Patriarch of The Rust.
Decades passed, Xenophobia became the norm in the group, people died to wound or attacks by raider groups that got lucky, new people were born. The concept of the Old World itself became a distant memory, the group had fully embraced the Rust image and construct. Xenophobia shaped their view of the world and the Fort became their paradise.
Because the Militia had put more effort into acquiring weapons and food before the war than on acquiring computers, books, or any form of technology and the the lack of electricity in the underground complex the knowledge of the old world got lost, Military titles became Tribal Surnames, medical knowledge was lost and even their language devolved into a bizarre mixture of very broken english full of slang and Military jargon. The only knowledge that survived where Military and guerrilla tactics, the maintenance of weapons and hatred towards Commies and "Slanted eyes".
The Armors became relics of the past to be worn only by their best warriors, the diminishing ammunition forced them to limite their excursion to the outside lands and use more improvised weapons. The Bomb became a subject of adoration, as the gift of the ancestors, to unleash on the "Comies" and "Godless" when the time came, kept safe in a special chamber on the fort.
150 years after the war McCulloch still leads them. During his many travels on the early days of the Post war world McCulloch had slowly undergone Ghoulification, which he kept hidden behind his suit of Power Armor. The death of his fellow founders helped him mythify himself to prevent others from questioning his longevity. McCulloch, The Patriarch of Rust was known to be an immortal, Due to the physical weakness brought on by Ghoulification and the strain of constantly wearing his Power armor the Patriarch serves more of a moral and ethical guide to the Rust, with his children and descendants serving as his second in command on the more physically oriented tasks.
The Rust would mostly serve as high level enemies in specific areas of the map, but only if 1. the player gets too close to their settlements without permission, 2 if their visible equipment is valuable enough (This would disappear with enough good rep with them) 3. If the player is Asian and has their face uncovered or 4 if the player accumulates enough negative rep with them, which would also result in hunting parties attacking them. Their territory would be marked by fox holes, flags bearing the Rust flag (an orange symbol similar to the Old World Flag but with an R replacing the stars), Bizarre towers made out of scrap that resemble the bomb in the forst and of course a lot of live mines waiting to blow people's feet.
The Luxury Vault
There was a Vault that wasn't built for regular people, a Vault commisioned to Vault Tec not by the government like the others, but by the CEO of a Pre War company. Initially built as a Novelty Country club for the wealthy, The Luxury Vault counted with the cutting edge on robotics, hydroponics, water purifiers and of course recreational facilities. Even their Vault Suits were made the most expensive Fabrics and genuine leather, Designed by French fashionistas and all that Jazz. All controlled by a rather advancd ZAX unit. The installations had nothing to envy the Sierra Madre casino. People would even fly from overseas to stay there. And all of that in the first year.
When the Bombs hit the Sealing protocols of the luxury Vault activated, trapping the inhabitants inside, Ironically, the owner of the Vault itself was out of town on that day, getting locked out of his own vault.
At first it wasn't so bad, getting over the trauma of being in a Nuclear Holocaust and leaving their families behind, the inhabitants of the Luxury Vault found pleasure in living like kings for free while everyone outside suffered and fought for thier lives. They didn't even had to bother with jobs or anything as the Robots did all the work for them, they tended the hydroponic farms, mantained the water and air purifyiers, recycled food, Jumpsuits and litter and the Autodocs took care of alll their medical needs. They even counted with a huge garden with an artificial Lake and an outside view on the roof (Throgh thick one way mirrors). Life in the Luxury Vault was just perfect.
Soon the community, being all very well educated and fed decided to share their gifts with the outside world. they organized a small exploring party and set up their robot guards around the perimeter.
Soon the exploring party returned, only a quarter of them remained and they looked sick and delirious. The Robot guards suddenly acted on their own and set the surviving members of the expedition on fire. When questioned by the Dwellers the central computer told them that the Robots had detected a deathly disease on the returning dwellers. Calculations indicated that their long stay in their artificial envirorment had weakened their defenses greatly, and the Post War world was just full of diseases, radiation and dangerous groups.
Soon it was decided that while they couldn't just stya in the Vault forever, and that it was their dutty to serve as beacons of civilization in the new Savage Lands they couldn't risk going outside themselves. The leaders of the Community along with the Zax xomputer hatched a plan:
They would bring the people to the knowledge.
After a few weeks of work they redesigned the Robobrain and Mrhandy units into a new type of Robot, The Pipers. They would patrol the Savage lands and rescue any person in need or in danger and bring them to their outer gradens (a farm of sorts set up by the robots to serves as the living quarters of whoever the Robots "rescued" for them to lead productive lives and "learn" from them).
Of course the Pipers' parameters for "In need" or "In danger" were rather sensitive, they would ocasionally kidnap tribals and just regular people scavenging ruins, after some initial conflicts with people trying to leave or eve ntrying to trash the Outer gardens, Shock Collars were put on all of the captives to "Domesticate them better". Thansk to the care of the Robots, the Knowldge of the Vault Dwellers and the availability of Food, the community grew exponentialy, but no one was allowed to leave without a Robot patrol, no one would get near the premises without disappearing (getting captured by the Pipers) and no one was allowed inside the Vault. Which came to adopt the name Mount Vault by the locals and Robot Valley by the outsiders.
The locals barely even know who their benefactors are, creating all sortos of civil unrest and even a few splinter groups and parties with their own agendas.
The player would normaly just find the High Level "Piper" robot in their travels, only hearing of Robot Valley as a no-man's land, the Piper Robots would engage them in combat and the player would be perfectly capable of dispatching them if their skills were up to the task, but in a twist they wouldn't kill the player when their health reaches Zero, but rather capture him and put a shock collar on him. Which would be a way to start whatever the questline there would be, the other would be to reach Mount Vault without a Shock collar on an being helped by the lcoals to remain on the downlow. Among other things.
Well, in Mount Vault we have the Captured locals and the mysterious Vault Dwellers and their Zax computer. But we would also have a third faction, one that the Vault Dwellers don't know about, only few locals are even aware of their existence, but the Zax was perfectly aware of.
The "Engineers".
Who are the Engineers? Well, it so happens that not all of the Vaults systems were operated and mantained by robots. The reactors and water pipelines were maintained by a human crew before the war, they also repaired broken appliances on their further undeground facilities without the guests knowing to keep up the image of a Futuristic Utopia.
When the Zax unit initiated the Sealing protocols, these people got trapped inside their basement, the Vault crushed the ceiling and forced them to in underground caves, without any hope of escaping. The Zax computer quickly sent robots ot take care of them, it gave them foot and water in exchange for them to continue their work. The Shock Collars were initially designed by the Zax to keep the maintenance crew under control when they refused to work for them. decades of living underground close to the generator, wth little genetic diversity has caused all of them to eventually develop deformities with every new generation, with the current eiteration of them all suffering from Dwarfism, tumors and very sensitive skin.
And well those are my Ideas, feel free to give your opinions on them, say what you would change, etc. And of course, feel free to share your own ideas.