Time Travel

Sublime

Still Mildly Glowing
Even in limited instances we've had teleportation (Big Mountain, The Institute)
So I was wondering...could time travel have any place in the Fallout Universe aside from an easter egg/joke? Maybe in a wacky DLC or Spin off?
 
God I hope not.

Not only is time travel so overused and overdone as a plot device, it is rarely handled well.

The only game I can think of that handles time travel well would be Chrono Trigger, which is pretty much its central theme. And even then, some of it’s plot elements and rules I feel are a bit suspect.
 
I predict at least a minor quest related to time travel at SOME POINT in the next 20 years.
 
Nah. not for dark toned games like Fallout series, best avoided.

And I'm not sure whether should we canonize any of these goofy special encounters in Fallout 2 ? like Guardians of Eternity or King Arthur with his BoS (whom appeared later in Fallout4.. with BoS got Arthurian themes).
 
Nah. not for dark toned games like Fallout series, best avoided.

And I'm not sure whether should we canonize any of these goofy special encounters in Fallout 2 ? like Guardians of Eternity or King Arthur with his BoS (whom appeared later in Fallout4.. with BoS got Arthurian themes).

And I Didn't mean to canonize them.
I disagree that time Travel doesn't fit with dark tones. You Can Pretty messed up/ interesting things with rame Travel.

Just look at Dark ( TV series on Netflix) or the movie Predestination
 
Closest so far is probably that Alaska bit form the FO3 DLC.

That was a fun (yet narrow) window Bethesda gave us of the world before the bombs. It was handled well and the entry you find afterwards about it being a warped imagining by General Chase throws it all out the window.

I enjoy it, even though it's rough and repetitive.
 
I personally didn't particularly like OP:Anchorage, but w/e.

The DLC I didn't enjoy was Mothership Zeta. Only F3 DLC I don't have installed even though I have the GOTY Edition. Both are full of combat but at least Operation Anchorage feels grounded in the reality Fallout has built for itself.

Zeta on the other hand puts the whole lore on its head, hints that the stinking aliens caused the war and every single NPC in it is a complete retard. Feels like (bad) fanfiction to me.
 
maybe Fallout will travel back in time 20 years as a result and we'll get a decent isometric RPG Fallout again :P

Now I can’t help but imagine an MGS4 kind of moment where suddenly, instead of playing Fallout 5, you time travel and switch over to Fallout 1 or 2. Can you imagine how baffling and hilarious that would be?
 
Well, Fallout 2 did have a joke about time travel in the Guardian Portal special encounter...
But in a serious, canon way, I don't really see time travel being a reasonable plot device for Fallout.
 
Even in limited instances we've had teleportation (Big Mountain, The Institute)

? Are those things in bethesda games? It's not fallout universe then. And the special encounter in Fallout 2, providing you actually have 9 or 10 luck, was never meant to be taken for real.
Anyway, time travel or alternate reality seem to be a damn big fat obvious wriiter's rope since a while now.
You don't know what to do anymore? The characters have reached a state where even you are not sure about what should happen next? You would wish the world and people to become upside down overnight, just like that?
You have just been given a world, characters and story that just aren't yours at all, but ended up on your table after some shady business practices of your company, and even if naturally you call yourself a fan and are very exited, deep down you just want to change everything?

Look no further, science-fiction concepts of time traveling and/or alternate reality vaguely based on relativity's theory are there to solve all your problems while keeping the illusion that what you are doing is still the same universe/characters ect...

I like Come back to the future movies as much as most, and in my opinion, the Lost series actually handled the concept of time travelling pretty well in season 5, because of the 'whatever happened, happened, you can't change the past' direction.
But in truth, good handling of it is so rare and tend to become a very bad rope:
'Let's break all the rules and all the world/characters evolutions that we or or others worked very hard to reach in the past years and let's do whatever we want because now we can.'

Time traveling and alternate reality should be banned from any story telling because of this.
And though it's not the same impact on the world, amnesia's ropes also should be banned now.
Amnesia worked well enough in Planescape Torment though it wasn't so necessary in my opinion, however the old rope is very dubious in the witcher, and I am being nice there.
 
Big MT was in New Vegas, so it's pretty close to canon. On the other hand, OWB is generally a bit odd and feels like an extended special encounter...
 
? Are those things in bethesda games? It's not fallout universe then. And the special encounter in Fallout 2, providing you actually have 9 or 10 luck, was never meant to be taken for real.
Anyway, time travel or alternate reality seem to be a damn big fat obvious wriiter's rope since a while now.
You don't know what to do anymore? The characters have reached a state where even you are not sure about what should happen next? You would wish the world and people to become upside down overnight, just like that?
You have just been given a world, characters and story that just aren't yours at all, but ended up on your table after some shady business practices of your company, and even if naturally you call yourself a fan and are very exited, deep down you just want to change everything?

Look no further, science-fiction concepts of time traveling and/or alternate reality vaguely based on relativity's theory are there to solve all your problems while keeping the illusion that what you are doing is still the same universe/characters ect...

I like Come back to the future movies as much as most, and in my opinion, the Lost series actually handled the concept of time travelling pretty well in season 5, because of the 'whatever happened, happened, you can't change the past' direction.
But in truth, good handling of it is so rare and tend to become a very bad rope:
'Let's break all the rules and all the world/characters evolutions that we or or others worked very hard to reach in the past years and let's do whatever we want because now we can.'

Time traveling and alternate reality should be banned from any story telling because of this.
And though it's not the same impact on the world, amnesia's ropes also should be banned now.
Amnesia worked well enough in Planescape Torment though it wasn't so necessary in my opinion, however the old rope is very dubious in the witcher, and I am being nice there.

Again, I'm not saying that those are meant to be taken seriously.

The big Empty is a DLC or Fallout: New Vegas.
I expected someone to disavow The Institute, however It was Just for the sake of discussion.
 
Big MT was in New Vegas, so it's pretty close to canon. On the other hand, OWB is generally a bit odd and feels like an extended special encounter...

What? I didn't play these expansions yet. Don't tell me that they involve actual time travel or should I just cancel my plans to try them?
Again, I'm not saying that those are meant to be taken seriously.

The big Empty is a DLC or Fallout: New Vegas.
I expected someone to disavow The Institute, however It was Just for the sake of discussion.

No problem with discussing on my part, I just find the very idea very dangerous from story telling perspective and was speaking more about professional writters.
 
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