Two Frame FRMs

dude_obj

Vault Senior Citizen
Moderator
Most FRMs are either single frame (scenery) or six frame (critters, six directions). But there are also two frame scenery objects that can change state via script. For example, the still and the broken still.

I am trying to make a two frame FRM to be used with the animate_set_frame script command to change its state. I thought that I could simply make 2 FRMs and use frmcat to concatenate them together, but frmcat seems to expect 6 input frames. It doesn't accept just two. So how do I concatenate just two frames? Any ideas?
 
I use Frame animator for all my FRM purposes. I can save a .FRM file with only 1 frame total...the north west one and have it in the game. An example is making pictures for weapons. I photoshop it, then load the .gif or .bmp into frame animator as the northeast frame, create the .FRM file, and when loaded into the game no problem.

For the still, what is the name of the .FRM?
 
The still is file still.frm in master.dat scenery. If I do frm2gif with the -s switch I get two frames extracted. If I convert each frame back to frm, then try to concatenate them back together with frmcat, it doesn't work. As I said the frmcat util seems to always want six input frames. Can FRM Workshop make a two-frame frm?
 
http://www.jochua.nm.ru/dwnld/frmanm25.zip

That is what I use. When I open up the still.frm, i get 2 frames under the direction of North East.

The first frame is a perfect still, the second frame is a broken still.

This program should give ya the results that you are looking for...and incidently I have thought of something interesting.

Are you able to change properties of weapons using a script? ie) "you dropped your gun and bent the barrel" -2 max dmg -20% accuracy.
 
Are you able to change properties of weapons using a script? ie) "you dropped your gun and bent the barrel" -2 max dmg -20% accuracy.
Nope sorry, you can't edit prototypes from script.
 
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