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After interviewing Chris Avellone twice (and there will be a third!) and our very own Tagaziel, ever-hardworking Will Ooi turned his attention to Jason Bergman, senior producer for Bethesda on Fallout: New Vegas, for another installment of "Unmasking the Gamers". You can find the interview on his blog or on Gamasutra. Here's a sampling:<blockquote>WO: Several of the DLCs for New Vegas have had their releases pushed back, quite notably with the final one, Lonesome Road, being delayed on the eve of its intended release date. You mentioned that there were "lots of factors" involved - are you able to perhaps shed some more light on this?
JB: Releasing DLC is a somewhat complicated process, in which the publisher, developer and first parties (Microsoft, Sony or Valve, depending on the platform) all have to work together. I can’t really go into detail on what happened to Lonesome Road, but as I said, it had nothing to do with the game itself.
It was really unfortunate that we had to delay Lonesome Road’s release. And it was personally painful, because I had been so adamant on the forums that it was going to come out in August. And even worse, my post about how it was coming out in August was picked up as a news item on some fan sites just days before we had to delay it (even though I had actually posted it weeks prior to that). So to someone reading those sites, one day I’m assuring the fans, then later in the same week I’m out there saying it’s not happening. Some of the comments about me weren’t very nice after that, and I don’t blame those fans who want to pin it on me personally. But it happens, and there’s nothing I can do about it.
After that bit of hubris, I absolutely refuse to even remotely suggest the month, week or year that Lonesome Road will be coming out. Our marketing team will announce the release date, but I won’t even hint at when that announcement, a trailer or our other FNV-related bits of news will be coming. It just seems like tempting fate.
WO: What are your thoughts on New Vegas' DLCs in terms of what they've each offered, along with your opinion of how they've added to the vanilla release?
The goal with the DLC was to create four totally unique expanded experiences for the game, and in that regard I think they’ve all been really successful. One of the big complaints people have with expansions is that they’re too similar to the base game, so it’s really to Obsidian’s credit that they have created such interesting and different add-ons. I also find it interesting to read which ones are people’s favorites, because they are all so different from each other, from a gameplay and storytelling standpoint.
Personally, I enjoy them all. I think Honest Hearts has the best environment, Lonesome Road the best weapons, Dead Money the most intense gameplay, and Old World Blues the best characters. And the perks and weapons all carry over to the main game (not to mention the increased level cap), which is cool. Also, there’s a decision in Lonesome Road that affects part of the Mojave wasteland when you’re done with the quest. That’s really fun to play with.</blockquote>
JB: Releasing DLC is a somewhat complicated process, in which the publisher, developer and first parties (Microsoft, Sony or Valve, depending on the platform) all have to work together. I can’t really go into detail on what happened to Lonesome Road, but as I said, it had nothing to do with the game itself.
It was really unfortunate that we had to delay Lonesome Road’s release. And it was personally painful, because I had been so adamant on the forums that it was going to come out in August. And even worse, my post about how it was coming out in August was picked up as a news item on some fan sites just days before we had to delay it (even though I had actually posted it weeks prior to that). So to someone reading those sites, one day I’m assuring the fans, then later in the same week I’m out there saying it’s not happening. Some of the comments about me weren’t very nice after that, and I don’t blame those fans who want to pin it on me personally. But it happens, and there’s nothing I can do about it.
After that bit of hubris, I absolutely refuse to even remotely suggest the month, week or year that Lonesome Road will be coming out. Our marketing team will announce the release date, but I won’t even hint at when that announcement, a trailer or our other FNV-related bits of news will be coming. It just seems like tempting fate.
WO: What are your thoughts on New Vegas' DLCs in terms of what they've each offered, along with your opinion of how they've added to the vanilla release?
The goal with the DLC was to create four totally unique expanded experiences for the game, and in that regard I think they’ve all been really successful. One of the big complaints people have with expansions is that they’re too similar to the base game, so it’s really to Obsidian’s credit that they have created such interesting and different add-ons. I also find it interesting to read which ones are people’s favorites, because they are all so different from each other, from a gameplay and storytelling standpoint.
Personally, I enjoy them all. I think Honest Hearts has the best environment, Lonesome Road the best weapons, Dead Money the most intense gameplay, and Old World Blues the best characters. And the perks and weapons all carry over to the main game (not to mention the increased level cap), which is cool. Also, there’s a decision in Lonesome Road that affects part of the Mojave wasteland when you’re done with the quest. That’s really fun to play with.</blockquote>