What do we know about _lighting_?

darkf

Caller of the Void
Modder
Lighting seems very elusive in FO2; it appears to construct a lightmap and then render triangles roughly based on this.

- How does light distance affect lighting?
- How does light intensity affect lighting?
- How do objects blocking the path of a light source affect lighting?
- How are the triangles rendered for lighting determined?

Here's an example of what the lighting looks like in a 50% ambient light map with I think 50% and 100% intensity light sources with 4 and 8 light distances:

http://i.imgur.com/x3hoyf9.png
http://i.imgur.com/u508NiF.png

You get some crazy patterns.

Any of you experiment with this yet?
 
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