Lighting seems very elusive in FO2; it appears to construct a lightmap and then render triangles roughly based on this.
- How does light distance affect lighting?
- How does light intensity affect lighting?
- How do objects blocking the path of a light source affect lighting?
- How are the triangles rendered for lighting determined?
Here's an example of what the lighting looks like in a 50% ambient light map with I think 50% and 100% intensity light sources with 4 and 8 light distances:
http://i.imgur.com/x3hoyf9.png
http://i.imgur.com/u508NiF.png
You get some crazy patterns.
Any of you experiment with this yet?
- How does light distance affect lighting?
- How does light intensity affect lighting?
- How do objects blocking the path of a light source affect lighting?
- How are the triangles rendered for lighting determined?
Here's an example of what the lighting looks like in a 50% ambient light map with I think 50% and 100% intensity light sources with 4 and 8 light distances:
http://i.imgur.com/x3hoyf9.png
http://i.imgur.com/u508NiF.png
You get some crazy patterns.
Any of you experiment with this yet?