Hi Everyone,
I've seen this statement in a few scripts, but don't know what it means. Can anyone tell me what its for?
Karma_Perception:=KARMA_PERCEPTION1;
I know it has a range of possible values:
/* Karma Perception (in 0.x%) */
#define KARMA_PERCEPTION0 (1)
#define KARMA_PERCEPTION1 (10)
#define KARMA_PERCEPTION2 (20)
#define KARMA_PERCEPTION3 (30)
#define KARMA_PERCEPTION4 (40)
#define KARMA_PERCEPTION5 (50)
#define KARMA_PERCEPTION6 (60)
#define KARMA_PERCEPTION7 (70)
#define KARMA_PERCEPTION8 (80)
#define KARMA_PERCEPTION9 (90)
#define KARMA_PERCEPTION10 (100)
and
ModReact.h has a function that uses it
#define REACTION_BONUS_COMP_KARMA (check_general_rep*Karma_Perception*((has_trait(TRAIT_PERK,dude_obj,PERK_karma_beacon_perk)+1)))
but it isn't used in modreact.h
I've seen this statement in a few scripts, but don't know what it means. Can anyone tell me what its for?
Karma_Perception:=KARMA_PERCEPTION1;
I know it has a range of possible values:
/* Karma Perception (in 0.x%) */
#define KARMA_PERCEPTION0 (1)
#define KARMA_PERCEPTION1 (10)
#define KARMA_PERCEPTION2 (20)
#define KARMA_PERCEPTION3 (30)
#define KARMA_PERCEPTION4 (40)
#define KARMA_PERCEPTION5 (50)
#define KARMA_PERCEPTION6 (60)
#define KARMA_PERCEPTION7 (70)
#define KARMA_PERCEPTION8 (80)
#define KARMA_PERCEPTION9 (90)
#define KARMA_PERCEPTION10 (100)
and
ModReact.h has a function that uses it
#define REACTION_BONUS_COMP_KARMA (check_general_rep*Karma_Perception*((has_trait(TRAIT_PERK,dude_obj,PERK_karma_beacon_perk)+1)))
but it isn't used in modreact.h