MethidParadox
Still Mildly Glowing

I am hoping that this thread will help me to learn some stuff about what is important when designing maps and worlds...
What kind of things make you recognize a certain place? What defines the style and feeling of a place? What details are important to you and what things do you not care about?
Personally, I think color has a lot to do with the feeling. This is one thing that Fallout did rather well, by making the tone and the damage of the world represent the feeling of those that were in that world.
Also, many people say that the isometric view is very important. Which I would agree to becuase of what you can and cannot see in an isometric viewpoint.
please discuss
What kind of things make you recognize a certain place? What defines the style and feeling of a place? What details are important to you and what things do you not care about?
Personally, I think color has a lot to do with the feeling. This is one thing that Fallout did rather well, by making the tone and the damage of the world represent the feeling of those that were in that world.
Also, many people say that the isometric view is very important. Which I would agree to becuase of what you can and cannot see in an isometric viewpoint.
please discuss