Solo Frank Horrigan?

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I guess that means taking on the turrets and the squad as well. Tried to find youtube videos but none are available.
 
Chem_MToe.png


Generic NPCs around the game often comment that the Mutated Toe is the ultimate weapon against Frank Horrigan, and most people dismiss this as a silly joke, either throwing the toe away or (sigh) eating it. However, after multiple playthroughs of Fallout 2 and extensive research, I have found that it is, in fact, the key to unlocking the true final sequence of the game. To trigger it, you must be carrying the Mutated Toe as you first enter the Oil Rig, kill every enemy you come accross including President Richardson, and be completely alone - no companions or hacked turrets. You will also need a Luck of at least 9 for this to work correctly. If you are successful, the game will give you a special warning once you enter Frank Horrigan's room.

Before going in, make sure you clear the area as well as you can, since Enclave troops respawn very quickly in this version. Buff yourself with all the chems you can find before even attempting to do this. Initially Frank will only use his arm-mounted blade, which can devastate your HP, so be sure to be wearing the best possible armor and have a high Agility to get as many attacks as you can every turn. I recommend using the Pipe Rifle from Vic's house in Klamath as that weapon will have several armor penetration bonuses against Horrigan (you MUST use the one from Vic's house, any other pipe rifle will not work!).

The second phase begins when a bloatfly in the game world dies, this cannot be avoided - the game runs an internal clock for every bloatfly in the game and will trigger this when one dies while you are fighting Horrigan. If you want to make this proccess easier, you can try kiting a bloatfly all the way to the Oil Rig and killing it after you engage Frank, in which case this phase will start immediately. At this point Frank Horrigan will start to throw barrels of nuclear waste around the arena, if you are hit by any of them you IMMEDIATELY receive a massive amount of rads which will kill you unless you have 100% resistance (stock up on the Rad-X!). You should, however, not move out of the way too often, as erratic movement will enrage Horrigan and make him start using a gatling laser, this will kill you instantly.

Once he's down to 10% health, the third phase will start. A small cutscene will play of Horrigan injecting FEV into himself, he will grow to three times his size and multiply his Strength and Agility by two each. At this point, use all of your explosives and aim all your attacks on his eyes. You will use all your stimpaks here. When he's down to 5%, Sergeant Dornan from Navarro will come to assist you, he will try to taunt Horrigan off you, this is the moment you use the Mutated Toe on Horrigan. He will finally die, with a special HD death animation unlike anything else in the game. A special ending sequence featuring all the characters in Fallout 2 will show. You will then receive Frank Horrigan's drops, which include a random amount of tactical nukes, Advanced Power Armor Mk.50, and a special code you can redeem on Interplay's site for a lifetime supply of Fallout games.

And that's how you can solo Frank Horrigan. What, did you expect it to be easy?
 
LOL

That was a very awesome description of a hypothetical Horrigan fight in WOW.
 
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It's quite easy to pull off the final fight totally solo..... provided your character isn't a piece of shit. My earliest attempts at fighting Horrigan WERE solo runs. I couldn't convince Sgt. Granite to double cross Horrigan. I forgot to hack the turrets. I was all on my lonesome against this dominating giant AND his tough goons AND a room full of murderous turrets. FUCKLOADS of Super Stims and lots of luck would be how I made it out of there alive. Later attempts would go much smoother, because I learned the beauty of 2-3 levels of Lifegiver at the earliest levels possible. More recent attempts past that abandoned solo voyages altogether, because I was finally learning to explore every intricate possibility found within the game, and I grew quite fond of parties.

But that ONE time (and I only ever managed it once) I made a full-blown evil psychopath who endeavored to consistently lower his karma, I had practically no options as far as companions go, on account of damn near all of them HATING evil Chosen Ones. But I also ended up becoming SUCH a badass, that final fight with Horrigan went surprisingly well!
 
Never did get lifegiver and always had an endurance of 2 or 4. I see how important HP is.
 
EN 6 is nice, it gives you the fantastic Toughness perk and an extra helping of HP, plus it saves you a Buffout for porn stardom and wrestling Francis. For my unarmed warrior I put it at 8 or even 10, but then again he has IN 3.
 
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EN 6 is nice, it gives you the fantastic Toughness perk and an extra helping of HP
Eh, so does a single hit of Buffout.

plus it saves you a Buffout for porn stardom and wrestling Francis. For my unarmed warrior I put it at 8 or even 10, but then again he has IN 3.
I could NOT make a character with less than 6 IN... I dunno how anyone stomachs it. XD But I'd rather spend another Buffout just to access a Perk or be able to finish these extremely short-term tasks rather than miss out on enter-game-long combat performance or several dozen skill points... Plus, the higher by base IN, the more I can loose by using the stat LOSS trick to get more points out of skill books! =D

Many more tricks and benefits from having higher important stats than having a few superfluous points in an unimportant stat. Amusingly, my tactic for min-maxing was noticed AND NOTED BY Stuart Little in New Reno when I took the 4th-wall-breaking conversation path with him about the circus... XD Makes me wonder if he has several different programmed "observations" to make about the Chosen One depending on your skill setup.....
 
EN 6 is nice, it gives you the fantastic Toughness perk and an extra helping of HP
Eh, so does a single hit of Buffout.
plus it saves you a Buffout for porn stardom and wrestling Francis. For my unarmed warrior I put it at 8 or even 10, but then again he has IN 3.
I could NOT make a character with less than 6 IN... I dunno how anyone stomachs it. XD But I'd rather spend another Buffout just to access a Perk or be able to finish these extremely short-term tasks rather than miss out on enter-game-long combat performance or several dozen skill points... Plus, the higher by base IN, the more I can loose by using the stat LOSS trick to get more points out of skill books! =DMany more tricks and benefits from having higher important stats than having a few superfluous points in an unimportant stat. Amusingly, my tactic for min-maxing was noticed AND NOTED BY Stuart Little in New Reno when I took the 4th-wall-breaking conversation path with him about the circus... XD Makes me wonder if he has several different programmed "observations" to make about the Chosen One depending on your skill setup.....
Ah, you're one of them people. I tend to play my games ironman, don't do drugs in order to take perks, don't care about losing skillpoints or missing out on quests, etc. At level 3 you normally won't have any Buffout, so having EN 6 is the only way to get Toughness then.

And IN<4 is my favorite playstyle actually. I love being the village idiot who saves the world.
 
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Ah, you're one of them people. I tend to play my games ironman, don't do drugs in order to take perks, don't care about losing skillpoints or missing out on quests, etc. At level 3 you normally won't have any Buffout, so having EN 6 is the only way to get Toughness then.

And IN<4 is my favorite playstyle actually. I love being the village idiot who saves the world.
Actually, neither do I. I just say that you CAN. I recently "discovered" the chem trick to boost my skill points with books and the only reason I use it is because I'm obsessed with efficiency. I only ever dabbled in the "change difficulty for free skill points" once many years ago to see how it works and confirm that it really is just that simple... But even if I wanted to, I COULDN'T use that exploit, because I constantly play on hard! =)

I do save/reload often, however, but again this is largely attributable to my efficiency obsessiveness, so "never taking any damage" is one of those obsessions. But I don't abuse it... for the most part. My Chosen One ends up wandering around the Wasteland with yellow (and sometimes red) HP quite frequently, because I let combat play out as it was intended. BUT I do enjoy stacking the odds in my favor to an incredible degree. I took on Metzger's gang in The Den at the low level of 4 by locking them in their separate rooms and getting them all shitfaced drunk before opening fire on them. Combined with the (relatively poor) help of Sulik and Vic at my side, my all-things-considered-WAY-too-underleveled ass demolished the Slaver's Guild because of my extensive preparations. =D

Plus, there's really little problem with using Chems, in the original games, since addiction eventually wears off (excluding Jet, obviously), so getting addicted every now and then isn't that big of a deal, to me.

But I DO min-max like a beyotch. 4 EN cause MAYBE I'll grab Lifesaver. 8 CH cause it'll return to a net 8 after I get 2 surgeries that reduce CH by 2 and get 2 stat boosts for CH. 7-8 LK because then I'll have 9/10 with the Hubologist Brain Alignment from NCR, and furthermore I won't need to "waste" a point of IN by spending it in LK rather than benefit from the higher IN all throughout the game. 5 ST maximum, cause 1 surgery + the 4 ST bonus of APA means I'll get to 10 ST without any points wasted. Etc etc. All ridiculously planned out, which I guess you could construe as being unnecessary, or draining the fun out of the role playing. But I like the results of my efforts. I fashion my character into a beastly combatant who is equally capable genius and persuasive, whose only real lacking is fending for himself in the outside world and capacity for Stealth or Deception.
 
I took on Metzger's gang in The Den at the low level of 4 by locking them in their separate rooms and getting them all shitfaced drunk before opening fire on them. Combined with the (relatively poor) help of Sulik and Vic at my side, my all-things-considered-WAY-too-underleveled ass demolished the Slaver's Guild because of my extensive preparations. =D

I recall doing it in a similar way, but instead of being inside with them, I'd lock them inside and shoot them through the windows.
 
I WASN'T "inside with them". I would just clear out one group at a time. I'd lock Metzger and his immediate guards in with him, lock the rest of the guys in the second room, then I would begin my systematic slaughter from outside. After one group was dead, unlock the door and take on the next. I used the corners of the building or the doorway for similar advantages as shooting through windows, instead of using the window trick itself. I just didn't want to utilize any tactics that took too long. I have too many memories of ENDLESS battles against the Enclave to ever dare repeating that again, if it can be helped.
 
I did similar with the mutants protecting the Master's A-bomb. I took refuge in the showers, and picked them one by one.
 
Robes too stronk.

Can't imagine why you would've needed to engage in combat with any of them if you were attempting the stealthy approach (which the detonation method represents).
 
Mostly I was fooling around. I didn't use the robes, but was afraid I couldn't take the Master with that build, so I tried from easiest to hardest, save from wearing the robes (I don't remember why I didn't use them, really). My lockpick was not enough to open the door anyway and ended up using the speech approach with the Master.
 
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