ITT: We make up Fallout 4 dialogue.

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[Intelligence 1] "So you fight the good fight using your Diamond City Radio."

"You're an abortion of Science, android. You need to die..."

[Strength 10] <Cheesy Arnold Schwarzenegger quote>


And other forms of Emil Paligularlol's* Pagliarulo- Pagli- Fuck it. (Lead Writer) drivel likely to be in here.
 
"Yes" > I don't know how I feel about not knowing how I feel about this, let me think.
"No" > I hate you and I hope you eat shit and die!

Thanks to the awesome technology of the Dialogue cross.
 
"Yes" > I don't know how I feel about not knowing how I feel about this, let me think.
"No" > I hate you and I hope you eat shit and die!

Thanks to the awesome technology of the Dialogue cross.

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Even that would require Bethesda to have dynamic anything in their game. That sounds way too elaborate for them. Just look at the Preston Gravy video, dude barely even moved while expositing.

"Androids" > What can you tell me about the Androids?.
 
Even that would require Bethesda to have dynamic anything in their game. That sounds way too elaborate for them. Just look at the Preston Gravy video, dude barely even moved while expositing.

"Androids" > What can you tell me about the Androids?.


Wasteland 2 did the same thing, just picking a topic and asking a simple question. What I mean is literally terrible dialogue choices. For instance, the Intelligence check with Three Dog. You need, what, 6 INT just to say "So you fight the good fight with your voice on Galaxy News Radio." Why does that require INT? Even an idiot can see that, that's just hamfisted design. And everything that has to do with your talk to "President" Eden was just plain stupid. A ZAX computer, an Enclave computer, is convinced to destroy itself and everything it's worked towards with just one line of dialogue? Really? That's beyond stupid.

Cheesy one-liners mixed in with honest information sleuthing is an ancestral part of Fallout, the difference is when it's mixed in with awful and dialogue scenarios that are completely ridiculous, and make no sense. Such as your Dad being "DISAPPOINTED" in you that you blew up a fucking city.

To be fair, Fallout 2 had a little too much cheesy dialogue choices. Yes, 90's humor is insufferably funny, but it doesn't have to be literally shoved into every orifice of the game to where it's leaking into even the 'serious' side of the story like a busted can of oil. I found San Francisco's Communist background interesting and unique storytelling-- Up until it started pelting me with Kung-Fu movie references. I think one of the devs even admitted they went a bit too far with the stupid jokes. Maybe I'm just not a fan of pop-culture references after being traumatized by the abortion that was Memelands 2.
 
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I was just making a reference to Mass Effect seeing how they are aping it for this game.

It's kind of hard to even predict dialogue as we know basically nothing about the plot of the game beyond the basic premise.
 
I was just making a reference to Mass Effect seeing how they are aping it for this game.

It's kind of hard to even predict dialogue as we know basically nothing about the plot of the game beyond the basic premise.

Ah, I completely forgot about that. I at least thought the information picking in Mass Effect was okay, but it seems to me all our dialogue in Fallout 4 will just be mildly different reactions all leading to the same outcome.

For example, asking about Androids to a Railroad assistant would go along the lines of

A. Whoa, what creepy metal machines!
B. Are those... People!?
C. They seem to be some form of intelligent life form.
D. We need to destroy them, because I don't like machines!

Response A: Those are Androids, they're people like you and me.
Response B: Yes, Those are Androids, they're people like you and me
Response C: Yes, you're quite clever! Those are Androids, they're people like you and me.
Response D: Hey, don't be a dick! Those are Androids, they're people like you and me.

Just silly dialogue that ultimately has no repercussions besides a slightly different similar response.

Along the same vein as that frivolous dialogue with Moira about what life outside the Vault is like, "Wow, the main room is so big! How do you change the lightbulb way up on the roof?" Ridiculous.
 
If they were into Zany and they were smart about it they should've included an omnipresent xenophobic Anti chinese dialogue option on everything.
 
"What brings you around these parts, stranger?"

"What? Why do you care so much about me, hmm? Are you some kind of RED Chinese COMMUNIST trying to PROD me for INFORMATION? Aha! Exposed for the traitor Commie scum you truly are! <Blow his head off.>"

"Hey friend, welcome to our humble town! We're a growing commun-"

"Stop right there. I bet the word you're going to say 'Communism', so I'm just going to kill you right now before you say it. <Blow his head off.>"


"Have you seen my child? He ran into the cave out in the wild and hasn't come back, I'm worried!"

"Sounds like he's been recruited by Red Chinese Communists. I'm sorry ma'am, but he's beyond saving. But I'd better go to that cave and kill anything inside, just to be sure. And you too, to make sure you don't spawn any more Communist scum. <Blow her head off.>"
 
Even that would require Bethesda to have dynamic anything in their game. That sounds way too elaborate for them. Just look at the Preston Gravy video, dude barely even moved while expositing.

"Androids" > What can you tell me about the Androids?.


Wasteland 2 did the same thing, just picking a topic and asking a simple question. What I mean is literally terrible dialogue choices. For instance, the Intelligence check with Three Dog. You need, what, 6 INT just to say "So you fight the good fight with your voice on Galaxy News Radio." Why does that require INT? Even an idiot can see that, that's just hamfisted design. And everything that has to do with your talk to "President" Eden was just plain stupid. A ZAX computer, an Enclave computer, is convinced to destroy itself and everything it's worked towards with just one line of dialogue? Really? That's beyond stupid.

Cheesy one-liners mixed in with honest information sleuthing is an ancestral part of Fallout, the difference is when it's mixed in with awful and dialogue scenarios that are completely ridiculous, and make no sense. Such as your Dad being "DISAPPOINTED" in you that you blew up a fucking city.

To be fair, Fallout 2 had a little too much cheesy dialogue choices. Yes, 90's humor is insufferably funny, but it doesn't have to be literally shoved into every orifice of the game to where it's leaking into even the 'serious' side of the story like a busted can of oil. I found San Francisco's Communist background interesting and unique storytelling-- Up until it started pelting me with Kung-Fu movie references. I think one of the devs even admitted they went a bit too far with the stupid jokes. Maybe I'm just not a fan of pop-culture references after being traumatized by the abortion that was Memelands 2.

At least Wasteland 2 told you what you're going to say. Fallout 4 does not.
 
*As you cross under the banners marking the edge of what you convince yourself to be your old hometown, slowly sweeping your head and eyes to survey the damage done to everything you remember, you notice someone a distance away staring at you. He's young looking, probably in his late twenties, dressed in patchwork clothing, or possibly a mix of cloth and armor.*

Decisions: *Stare back* / *Disregard*

Result: *You meet the young man with a similar stare. He breaks it, and you see his eyes moving down and then up, his expression changing to intrigue. He takes a few steps closer.* / *You ignore the young man's gaze, but get only as far as ten more feet before he begins moving your direction.*

Name Unknown: A Vault Suit? Is that real?

You: (Y) "Yeah, it's real." / (X) "No, it's an illusion." / (A) "Kid, stay back." / (B) "Are you looking for someone like me?"

You, in actuality: (Y) "Genuine blue stained leather and gold trim. As is this Pip-Boy." / (X) "No, I grew it through my skin while I was sleeping, or God knows what, for the past however many years. What's it to you?" / (A) "I've had my fill of crazies trying to ambush and kill me, kid. *Weapons is drawn.* Take one more step, and your head goes pop." / (B) "Yeah, it's real. Why?"

-----

(We can wish the dialogue in Fallout 4 will have some modicum of restraint, given the period the game takes place in.)
 
You press a button, Something racist has to happen. So Button, Racism, connected now, in Fallout 4.
The Lone Survivor encounters a merchant on their travels. An eyebrow is raised as he approaches and presses E. He decides to make small talk to break the ice before seeing the merchant's wares.


who
________
|small talk| buy

directions

The camera cuts to third person and you suddenly remember once more that you're playing a game. The rigid, steeling faces and their hatefuck-cold eyes remain still, but the Lone Survivor's jaw slowly begins to open as the camera pans.

"the Chinese are the source of all the world's problems"

A scripting error suddenly occurs, and the merchant simply stares back as the screen freezes. You wonder if he was offended as his piercing gaze cuts through your monitor, realizing the error and pressing Alt+F4 shortly afterwards.
 
Fallout 3 really went to town with that shit, like the most unsubtle one too because, Roy Phillips, Charon and Crowley aside, all Ghoul characters where pretty pathetic "victim" characters.
 
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