Mods On Console: What Do You Think?

Ben Soto

Professional Salt Shaker
So... Mods are confirmed for the Xbone and PS4. That's really awesome from my point of view, but I wonder how everyone else feels about it? Are we giving in to the dirty console casual crowd? Is it encouraging an even bigger "fix our game" culture? Or maybe, just maybe, this is actually a good thing? Also, when do you think mods will drop for XB1 and PS4? I'd assume that PS4 mods would come out almost immediately after Xbone mods, but some think that it'll be a while.
 
They will be pretty limited considering the reduced RAM and the lack of third party software like Script Extenders and mod managers.
 
The PS4 mod support will definitely be a while after Xbone gets it. I'm sure Microsoft has some kind of timed exclusivity deal with Bethesda on it. I have no proof of this just basing it on Bethesda having a prior relationship with Microsoft for the timed exclusive DLC for FO3 and Skyrim, etc.

Also, Todd Howard made it sound like they'd have to talk to Sony abut it to see if it's something they'd want to do or could support. There's no reason to believe Sony would have a problem with it. Unreal Tournament III on PS3 allowed PC mods to be transferred to consoles and they even allowed Valve to install Steamworks on PS3 for Portal 2. Sony seems pretty easy to work with on stuff like this.
 
I think mods on consoles are gonna suck and be chalked up as yet another one of Todd's lies when the modding system is released.

Console Fallout 4 players are simply not gonna have the same mod experience as PC gamers. The game already runs like ass (< 30 FPS with lots of stutter) without mods on them. And adding mods is only gonna make things worse. Then there's the fact that how is something like the script extender - something that is required by sophisticated mods - ever gonna work on a console?

I really only see consoles getting basic mods because of all of this. And potentially lots of angry console players because while they did get mods they're not getting the same experience.
 
It's nice for the console players I guess, but their options will probably be a lot more limited. Not even considering hardware limitations, the Bethesda mod service thing will probably be curated and we don't really know what their rules will be. I'm also not sure how they'll be able to modify load order or what they'll do if there happens to be a conflict between mods, they can't really make a bashed patch or edit their plugins. I'm sure the PC will still be much better for modding, but at least console players will get some options even if they are limited.
 
The idea of mods on console was probably only promoted for marketing purposes. If you say something like "consoles will have mod support for Fallout 4" you don't even have to deliver, it's going to increase sales.

I don't think mod developers are that interested in console modding given the limitations, however if Bethesda successfully monetizes the modding scene it will be "good" for consoles and "bad" for gaming, which has pretty much been the story of videogames.
 
I don't think mod developers are that interested in console modding given the limitations, however if Bethesda successfully monetizes the modding scene it will be "good" for consoles and "bad" for gaming, which has pretty much been the story of videogames.

I don't believe they are planning to monetize it, in fact IIRC Todd explicitly said that it would be free, but then again this is Todd Howard we're talking about so I wouldn't be surprised if they tried to make a quick buck off of it.
 
I don't think mod developers are that interested in console modding given the limitations, however if Bethesda successfully monetizes the modding scene it will be "good" for consoles and "bad" for gaming, which has pretty much been the story of videogames.

I don't believe they are planning to monetize it, in fact IIRC Todd explicitly said that it would be free, but then again this is Todd Howard we're talking about so I wouldn't be surprised if they tried to make a quick buck off of it.

I remember even diehard Bethesdrones getting angry when paid mods were announced. If Beth tried to pull that again, I'm sure it'd be corporate suicide.
 
And potentially lots of angry console players because while they did get mods they're not getting the same experience.
Then that is on them. They brought the game on their preferred system, they should be at least smart enough to know what should be expected out of universal modding.
 
And potentially lots of angry console players because while they did get mods they're not getting the same experience.
Then that is on them. They brought the game on their preferred system, they should be at least smart enough to know what should be expected out of universal modding.

Agreed. They're never going to get the same experience.

If you have never seen the Morrowind Graphics and Sounds Overhaul (MGSO) mod, go look it up on youtube and see some before/after pictures. There is no way you could run that mod at high settings on a console (I doubt you can even run it at all on a console), and that game is more than a decade old. That mod is a masterpiece of modding and in my opinion sets the bar quite high. It is a collection of mods that all load in the correct order and has SO MUCH customization options.

In my opinion, it makes Morrowind look better than a lot of modern games.
 
I think it is a bad idea. Skyrim and New Vegas were buggy on the PS3. I don't know how well Fallout 4 runs on the PS4, but I am pretty there are issues. Then you throw in mods, you are going to get issues.


How are the consoles going to do merged patches, script extenders and ENBs?
 
I think it is a bad idea. Skyrim and New Vegas were buggy on the PS3. I don't know how well Fallout 4 runs on the PS4, but I am pretty there are issues. Then you throw in mods, you are going to get issues.


How are the consoles going to do merged patches, script extenders and ENBs?
I'm guessing they won't, but I think some mods are better than no mods at all.
 
I'm a filthy console peasant(PS4), so I love the idea.

There are a few things I want fixed and they should be possible.
 
Like people have said, they're going to be limited by the console hardware and lack of third-party script extenders. However, they can still get some very useful tweaks, bug-fixes, interface mods, and vanilla resolution texture-replacers. Limited modding is better than none.

I'm just glad I have a decent PC so I don't have to deal with that. Sometimes, I'll spend more time modding a game than playing it in an evening... that's an issue. hahaha
 
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