So what happened to Lost Hills?

RevBladeZ

First time out of the vault
Lost Hills is the headquarters of the entire Brotherhood of Steel but the thing is, NCR and the Brotherhood have been in war for quite a while now and the location of Lost Hills was public knowledge even before there was an NCR. Hell, Lost Hills is located in Maxson, one of the five founding states of NCR.

So with the war between NCR and Brotherhood, combined with the fact that NCR has definitely been pushing the Brotherhood back, it really makes you wonder what has happened to the publicly known headquarters of the Brotherhood.

Since it is their headquarters, the Brotherhood definitely would have its heaviest defences around there but at least in Fallout 1, Brotherhood got their food entirely through caravan trade and places like Hub are now NCR states so NCR could prevent caravans from going to Lost Hills. There's also the thing that Lost Hills is an underground bunker so NCR wouldn't necessarily even need to get inside, just destroy the entrance and trap the Brotherhood there. Though it is also likely that the Brotherhood would have much better defenses around the entrance than it did in Fallout 1 and it wouldn't be unreasonable to assume that Lost Hills would have an emergency exit in case the main entrance was destroyed. Brotherhood having farmland around Lost Hills now wouldn't be unreasonable either.
 
Whether or not members got away is really dependant on whether or not they want that in a sequl but lost hills is definitely derelict by now.
 
You need to remember that - Fallout Bible 6:
(more on that in a future update except to say that the Lost Hills Bunker was NOT turned into a town in NCR)
So they basically just defended for all those years seems, especially that nothing indicates that Elders changed their "capital" place.

Whether or not members got away is really dependant on whether or not they want that in a sequl but lost hills is definitely derelict by now.
We have no single clue to think so at this point.
 
Yeah, I've wondered about this, and I usually come back to how the BoS was a ghost in Fo2. I was so confused as to why there's one rando guarding their 'embassies', who just up and disappear with barely a word of explanation. I deeply respect the devs intention to be inventive, but even a few slivers more would have shed light on what happened between Fo and NV. It's not as though they didn't figure out how to do returning factions correctly. The NCR evolved and grew, supermutants shattered but some changed tact, and the Khans tried to hide who they were. I suppose since the BoS is so opposed to change that there wouldn't be much to do with them. Maybe it's supposed to signify their secretive nature, them being spread thin because their population growth is so slow. Hm. I guess that could have been a short side story in game. So I guess my answer would be, nothing really happened...probably.
 
I deeply respect the devs intention to be inventive, but even a few slivers more would have shed light on what happened between Fo and NV.

You have to put yourself in the writer's shoes.

I also assume you're speaking of New Vegas's lack of dialogue about the NCR/BoS war back in California.

It's obvious the writer(s) did not want to "write" themselves into a wall by including too many information not relevant to what's happening in the Mojave or avoid future contradictions in the lore by having some BoS NPC say something like... "Lost Hills was overtaken during the NCR's first push against us" but in a future game have another NPC say... "We must reestablish contact with our brothers in Lost Hills" *Cough* Fallout 4 *cough*

Remember, when making a new game the writers don't, and can't, take into account every single tid bit given by every single NPC in previous games. It's the reason you can notice, if you're perceptive, that NPCs in general don't reveal critical information about stuff that is happening in other regions we never go to or interact with in any way in the game you're currently playing.

Hope you understood what I'm trying to say here.
 
You have to put yourself in the writer's shoes.

I also assume you're speaking of New Vegas's lack of dialogue about the NCR/BoS war back in California.

It's obvious the writer(s) did not want to "write" themselves into a wall by including too many information not relevant to what's happening in the Mojave or avoid future contradictions in the lore by having some BoS NPC say something like... "Lost Hills was overtaken during the NCR's first push against us" but in a future game have another NPC say... "We must reestablish contact with our brothers in Lost Hills" *Cough* Fallout 4 *cough*

Remember, when making a new game the writers don't, and can't, take into account every single tid bit given by every single NPC in previous games. It's the reason you can notice, if you're perceptive, that NPCs in general don't reveal critical information about stuff that is happening in other regions we never go to or interact with in any way in the game you're currently playing.

Hope you understood what I'm trying to say here.

Anything else leading up to that conflict, and the conflict itself yeah. It feels like the BoS just sort of jumped from Fo to NV, without much happening in between other than the thing that chapters outside of Cali as the only ones not directly at war with the NCR.

I think the reason they said that about reestablishing contact is simply that they had lost contact in 3, and thus didn't know the extent of the war back west. So it wouldn't have contradicted anything necessarily. Sometimes it seems as though creative solutions escape the gaming industry. Bioware acted as though Mass Effect 3 wrote them into a corner. Aside from a few interpretations of the ending, they could have just said they were changing it. I was fine with the ending, but I think most people in my boat would have been fine with that. They already changed it once in development, and again after release, why not again? Though in Fo's case obviously changing things like that is a problem, clever reinterpretations could have denecessitated most of the continuity errors (which they could have done without, period, but w/e). Say, there's power armor everywhere because there was some kind of huge riot and the national guard got called in for a massive deployment. Or that the BoS and Enclave fought it out there, and many suits were lost in the chaos. But no, we just get: power armor is everywhere now, deal with it.
 
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