As a time traveler what would you change about Fallout?

NMLevesque

Commie Ghost
By which I mean Fallout and Fallout 2.
Fixing bugs is a boring answer; restoring cut content less so.

Fallout: I want more of the Master. For instance he could psychically influence the player once they enter the LA vault, to an increasingly strong degree. Something akin to Reaper indoctrination could be neat, or just distorted visuals and auditory hallucinations.

Fallout 2: a more desolate wasteland. Most of its settlements are just so--developed. New Reno is practically an old world city. VC is cleaaaaaaan and fancy. NCR is rustic but otherwise about the same. Gecko doesn't look too shabby either; frankly it would have been one of the nicer places in Fo. San Fran, V13, Navarro, it just doesn't feel the same.
 
More endgame decisions.
Better fleshed out San Francisco\Navarro and more stuff to do around shady sands. Sometimes i get bored after i am done with Vault City\Broken Hills\New Reno. The later cities don't just live up to the middle game cities. A bit the same with Boneyard in Fo1, but that is only one settlement.
Longer development cycle for Fallout 2.
More stuff to do with the followers. Few are the followers in the classics that still provide interesting content AFTER you recruited them. It doesn't even have to be a long multi-ended personnal quest. Just more interactions overall.
A sprite that actually match the text description for Tycho.
The possibility to tell followers to go into a specific location, instead of just telling them to stay there. Preferably having a couple of HQ.
 
I'd go back and hold Steve Jackson at gunpoint so he'd license GURPS to Interplay

What would that achieve? (I'm honestly curious.)

Additionally, I think joining the Unity should be treated as a legitimate route for our characters to take. For instance, there could be some related quests in the Cathedral which culminate with finally meeting the Master. Always felt the Cathedral was underutilized anyway.

Then there could be a second ending wherein you kill Jacoren, but as a super mutant. Now that sounds satisfying. Ooh and Seth, just for being a punk.
 
What would that achieve? (I'm honestly curious.)

GURPS being an already established system would have been much easier to transfer into digital rather than Interplay have to make a system from scratch. There would have been more of the complexity and depth that the GURPS system offers, as well as Interplay being able to have been able to build an entirely functioning isometric game engine running on GURPS which could have been used by Interplay or other companies for a whole host of isometric, real time GURPS system games outside of F1/F2
 
Fallout (1); and inherantly Fallout 2
  • Source level party member AI; rather than scripted; would have prevented lots of hassles.
  • Brotherhood squad, being (para-)military could take orders from a commanding PC; much like the battles in Dark Queen of Krynn. It always bothered me that the Brotherhood's "help", was merely to open the door to Mariposa; they should have accompanied the PC/Party into the base.
  • All of the talking heads planned, rather than just the few that were made/managed.
  • The original Junktown resolutions; where Killian becomes a tyrant, and Gizmo turns the town very profitable—though dishonest.
  • Khans & Vipers completed.
  • More interactions with Morpheus, and possibly the Lieutenant; but especially Morpheus.
Fallout 2
  • Restore the original map behavior from Fallout; previously the maps would depict the terrain shown on the overland map, where the encounter takes place. In Fallout 2 it doesn't do this.
    map2.gif
  • Additional Brotherhood interactions... or the removal of the Brotherhood from the game.
  • Ensure greater care with the new 3D assets; making them blend better with the original assets that they reused. The new 3D figures stood out like plastic dolls, and the heads were not as high quality as before.
  • Treat unarmed martial arts attacks like weapons; complete with their own animations.
  • Add Special encounter with Shai Hulud.
    Maker_encounter.GIF
 
  • Additional Brotherhood interactions... or the removal of the Brotherhood from the game.
I totally forgot about that, but it really bugged me. They were just sort of tacked onto it, but they could have had an important part in the main plot. Which, frankly, felt a bit disjointed in San Francisco.
 
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