Bigwilleh
First time out of the vault

Hello,
Another thing I'd like to append to random encounters is some randomized bonus loot, and/or randomized kits on humanoid mobs.
What I'd like to do is add a chance for raiders, reavers, beast lords etc. to occationally have things like medkits, doctor bags, repair kits, drugs, and alternate weapon loadouts beyond the normal 7.62 loadouts, with better chances of better loot in harder encounters.
Since I'm playing with an open world mod that encourages a lot of exploration, I'd like to be able to reasonably keep myself stocked on basic combat supplies in doing so (since the game's pool of kits, drugs, and non-7.62 ammo is finite).
Essentially, my question is can I implement this by editing the existing actors in the encounter draw pools, or do I have to implement this by adding completely new actors?
-Bigwilleh
Another thing I'd like to append to random encounters is some randomized bonus loot, and/or randomized kits on humanoid mobs.
What I'd like to do is add a chance for raiders, reavers, beast lords etc. to occationally have things like medkits, doctor bags, repair kits, drugs, and alternate weapon loadouts beyond the normal 7.62 loadouts, with better chances of better loot in harder encounters.
Since I'm playing with an open world mod that encourages a lot of exploration, I'd like to be able to reasonably keep myself stocked on basic combat supplies in doing so (since the game's pool of kits, drugs, and non-7.62 ammo is finite).
Essentially, my question is can I implement this by editing the existing actors in the encounter draw pools, or do I have to implement this by adding completely new actors?
-Bigwilleh