Bigwilleh
First time out of the vault

Hello,
Two things to ask about today: game behaviour when an unintended target gets hit with aimed shots, and vehicle weapons and/or how they can be implemented.
1. Is it possible to modify the game such that hits on unintended targets from aimed shots behave like an un-targeted shot instead (not quite like 1 and 2 missed shot behaviour, I still want criticals on accidental hits, but not the targeting).
The functional reason I want to change this is it drives me nuts when something rounds a corner I didn't expect (and/or I'm being lazy and deathballing) and my snipers blind half my squad, and the aesthetic reason is it really doesn't make sense that you aim a called shot on one entity and anything you hit will use the same called shot (why would my squadmate's eyes line up perfectly in the shot at a radscorpion's eyes except by pure random chance?).
2. Regarding vehicle weapons, can you attach non-animated weapons to a vehicle, can you attach more than one weapon to a vehicle, and can you restrict vehicle weapons' firing arcs?
For the former part, I have in mind trying to add in vehicle upgrading, allowing the player to strap on machine guns to the vehicles (for implementation I have in mind trying by adding a vendor and a vehicle zone in each bunker, and if you leave the bunker with a vehicle in the zone and a gun you can attach to it in the vendor's inventory, it deletes the vehicle and replaces it with a different variant of the same vehicle with that weapon type attached, preferably either transfering the vehicle's inventory to the new one, or otherwise dumping its inventory on the floor). Other upgrades I have in mind are varying armor retrofits that alter the vehicle's damage thresholds, damage resistances, and driving characteristics.
For the middle and latter parts regarding multiple guns and firing arcs, I'm mostly looking at the tank. The model in game looks presumably similar to an M4 Sherman variant, which should have a top-mounted Browning M2, a .30 cal MG coaxial to the main gun, and a hull mounted .30 cal MG. I think it would be neat if it is possible to a) add each of these armaments for the crew to use if they want, and b) to restrict their lines of fire appropriately.
Two things to ask about today: game behaviour when an unintended target gets hit with aimed shots, and vehicle weapons and/or how they can be implemented.
1. Is it possible to modify the game such that hits on unintended targets from aimed shots behave like an un-targeted shot instead (not quite like 1 and 2 missed shot behaviour, I still want criticals on accidental hits, but not the targeting).
The functional reason I want to change this is it drives me nuts when something rounds a corner I didn't expect (and/or I'm being lazy and deathballing) and my snipers blind half my squad, and the aesthetic reason is it really doesn't make sense that you aim a called shot on one entity and anything you hit will use the same called shot (why would my squadmate's eyes line up perfectly in the shot at a radscorpion's eyes except by pure random chance?).
2. Regarding vehicle weapons, can you attach non-animated weapons to a vehicle, can you attach more than one weapon to a vehicle, and can you restrict vehicle weapons' firing arcs?
For the former part, I have in mind trying to add in vehicle upgrading, allowing the player to strap on machine guns to the vehicles (for implementation I have in mind trying by adding a vendor and a vehicle zone in each bunker, and if you leave the bunker with a vehicle in the zone and a gun you can attach to it in the vendor's inventory, it deletes the vehicle and replaces it with a different variant of the same vehicle with that weapon type attached, preferably either transfering the vehicle's inventory to the new one, or otherwise dumping its inventory on the floor). Other upgrades I have in mind are varying armor retrofits that alter the vehicle's damage thresholds, damage resistances, and driving characteristics.
For the middle and latter parts regarding multiple guns and firing arcs, I'm mostly looking at the tank. The model in game looks presumably similar to an M4 Sherman variant, which should have a top-mounted Browning M2, a .30 cal MG coaxial to the main gun, and a hull mounted .30 cal MG. I think it would be neat if it is possible to a) add each of these armaments for the crew to use if they want, and b) to restrict their lines of fire appropriately.