Recent content by ABel

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    Anyone here speak Russian?

    No, in reverse. The top one is 'silence', while the bottom is 'talking'.
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    Anyone here speak Russian?

    The first is translated as "The size (in bytes)". You've correctly translated the table heading. And the words in the left coumn are "Silence" and "Talk".
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    AVI2MVE Legal Stuff

    In the avi2mve program, only freely available libraries are used (in fact, I've used only a slightly modified part of GIMP, everything else have been made from a scratch), so it 's almost GNU licensed :) The only reason why I do not distribute the sources is the program is not finished and not...
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    Pieces of Interplay legacy

    Hello! As you might know, there was a game made by Interplay on the same engine as Fallout, I'm talking of Klingon Academy. Something interesting was noticed on the site of Klingon Academy fan commutity recently. Take a look at this page. Some necessary comments. * Compile.exe Source...
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    sound

    Try yo use this: for %i in (*.acm) do acm2wav %i -m
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    fallout1 dats

    There's another undat by Noid, that can work with DATs from both 1st and 2nd Fallouts. Link is here: http://members.fortunecity.com/noid84/utils.html (I'm not giving you the direct link, since FortuneCity doesn't allow downloads from external links).
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    Bug-fixes in spr2gif

    Hello! To those who use spr2gif utility. Several errors were found in color-processing algoritm of the program, so it was unable to convert sprites, that contained empty frames. Bug-fix release is available here: http://www.teamx.ru/utils/spr2gif21.zip (114 Kb). Please update your version.
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    New beta of AVI2MVE converter

    The avi2mve program is updated: * in -play mode the frames are shown in the converter's console window instead of desktop; * minor improvements in video-compression routines; * output MVE filename can be specified; * audio stream was not synchronized with video when -start option was used...
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    New beta of AVI2MVE converter

    Hi there! New (8th) beta of avi2mve converter is ready. In this revision: * new video-compressor with output file size control (-size option) - the converter will try to make MVE file as close as possible to specified upper bound; * high-quality mode (-hq option, can be very slow); * frame...
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    worldmap quick question

    Nice utility, but looks like it makes upside-down bitmaps. So you also need to flip the picture before/after conversion. Nope. Never used LCC compiler, so it surely was not me :)
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    worldmap quick question

    The sea shore is implemented with masking-files with MSK extension (there are 7 such files in FO2, in data\ directory). These files are 352x300 1-bit pixel-maps. Bit with value 0 means that corresponding pixel in worldmap is "land", and 1 - "sea" (or the blocked area). Worldmap's FRMs are...
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    Updated Fallout 2 Mapper Scripts

    Alright, here is the above-mentioned index page.
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    Updated Fallout 2 Mapper Scripts

    I haven't updated the index page of "Resources" section yet. The link is hidden in this forum's topic : http://www.teamx.ru/cgi-bin/ikonboard/topic.cgi?forum=5&topic=144 ;) edit: 2 Haenlomal: Btw, do you want your email to appear in the index page, or should I show your nick only?
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    Updated Fallout 2 Mapper Scripts

    RAR has a very nice option called "Solid archiving", which sometimes extremely improves compression. When compressing a lot of similar files (sources, for example) into solid archive, the size is noticeably reduced. Dictionary size also important in this aspect, so it is good idea to set it to...
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    Updated Fallout 2 Mapper Scripts

    Actually, I've made a copy on the TeamX site. But I've taken the liberty of re-packing the original archive with RAR, so now it is only 407 Kb. I hope you are not against this? :wink: The link is: http://www.teamx.ru/srcs/scripts_102d.rar Man, you made a great work! :!:
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