Updated Fallout 2 Mapper Scripts

Haenlomal

It Wandered In From the Wastes
As most of you know, many of the scripts that shipped with the Official Fallout 2 Mapper actually compiled to v1.0 scripts. That means that any changes and fixes made for v1.02D are missing.

Well, I've corrected that oversight, and updated the scripts as necessary so that they'll now compile to v1.02D scripts. It is now available for download under the files section here. Hopefully, this will make modding easier since you can start from a baseline where all the "official" bugfixes and patches have been accounted for.

Cheers,

-- The Haen.
 
Thanks. :)

Well, at least one good thing to come out of this is that I know all the scripts quite well by now...revising 450+ scripts manually tends to do that. :)
 
And what method you use to confirm that script is from older version?
Compile it and then compare with this from patch? :o
This is a huge work
 
oh we do like the FSE scripting environment... makes things a lot easier... :shock: :D

although i'd like to point out that when i downloaded it from the first link on your site, it said it was corrupt :evil: and i needed to dl it again... which i did from the second link, the mirror.... and all was fine... might want to look into that..
 
jargo said:
And what method you use to confirm that script is from older version?
Compile it and then compare with this from patch? :o
This is a huge work

someone did that a while ago and published a list of the scripts that were different from the ones in the editor...
 
Oh now i remember, that was a long time ago on DAC forum :)

BTW I'm glad that you like FSE.

And that file was corrupted, now it should work ok.
Thx for info :D
 
jargo wrote:
And what method you use to confirm that script is from older version?
Compile it and then compare with this from patch?
This is a huge work

Actually, that is exactly what I did...but it's not as bad as it sounds. All I had to do was:

1. compile all the mapper scripts into a common directory (C:\tempscripts\). This is easily done by modifying the batch files that already come with the mapper.

2. Extract all the scripts from PATCH000.dat using DAT Explorer (C:\tempscripts\scripts\)

3. Do a binary compare for each of the .int file from the Patch000.dat to the compiled files, and redirect that result into another file. (for %f in (C:\tempscripts\scripts\*.int) do fc /B %~nxf ..\%~nxf > scrptlst.txt)

4. Work through scrptlst.txt and fix up each script listed as different there (Needless to say, this step took the longest. :D)

5. Repeat steps 1-3 using new versions of script and verify that there were no more differences.

6. Do the same thing for v1.0 scripts

Took me about 2 months, an interesting diversion from a very hectic work schedule. :)

Edit: fixed typo in the command in step 3.
 
nice one Abel.. just the tool we're gonna need..

we have no avi's that need doing yet, but when we do, I'll definitely be using your converter..
 
@ABel

Of course I'm not against this. :) Thanks for hosting.

1 quick question, though:

How did you manage to pack it to 407Kb? When I tried doing it with WinRAR, I got 913 Kb, hence my decision to use WinACE...
 
Haenlomal said:
1 quick question, though:

How did you manage to pack it to 407Kb? When I tried doing it with WinRAR, I got 913 Kb, hence my decision to use WinACE...
RAR has a very nice option called "Solid archiving", which sometimes extremely improves compression. When compressing a lot of similar files (sources, for example) into solid archive, the size is noticeably reduced.
Dictionary size also important in this aspect, so it is good idea to set it to 1024Kb or more.
 
D'oh...I thought I used the solid archiving option when I made my RAR archive. Checked it out and found out that I forgot about it. Oops. :(

Anyway, just to let you know that I went over to the TeamX website and can't seem to find the link to the file there (though the direct link provided in this thread works).
 
Haenlomal said:
Anyway, just to let you know that I went over to the TeamX website and can't seem to find the link to the file there (though the direct link provided in this thread works).
I haven't updated the index page of "Resources" section yet.
The link is hidden in this forum's topic : http://www.teamx.ru/cgi-bin/ikonboard/topic.cgi?forum=5&topic=144 ;)


edit:

2 Haenlomal: Btw, do you want your email to appear in the index page, or should I show your nick only?
 
Heh...unfortunately, I can't understand Russian...but Babelfish did a decent job so that I can understand the gist of the post. :) Thanks for the link.

About the link: please only put my nickname....my e-mail (with spam blockers) is already in the readme file, so if they want to contact me, they can look it up there instead. Thanks.
 
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