Which difficulty settings you think are the most balanced and fair in Et Tu?
Would normal/normal with tougher humans and mutants enabled give me plenty of challenge without constant frustration?
Keep in mind, that this time I want to try different build with only 6 Agility and without Gifted...
Looks great!
You can make some slight changes (there shouldn't be any bigger and more impressive deathclaw than Gruthar as he is an alpha male and the leader of the pack after all) and you automatically will create Xarn - captive in Navarro.
For me this a disadvantage, because I
subconsciously treat characters without Talking Heads as inferior to the story, where that is not always the case ( McClure and Lynette is a good example).
But you are right that probably all Fallout players have their own imagined versions of NPCs already...
Fallout 2 full of Talking Heads, am I dreaming?
I know you are busy with Talking Heads for Fallout 2 right now, but what about Fallout vanilla/Et Tu at an unspecified time in the future?
Adytum could use some Talking Heads!
First of all, I would like to thank you for this mod, this is how Fallout should have been released from the beginning.
I have a question. Have you restored/fixed some quests that were cut out? Like the one in the Hub, which made it impossible to get good ending in this city?
(please try to...
Never heard of it, but sounds interesting. Is it like expansion to Fallout 2 or brand new story?
I will add it to my "promising Fallout mods" list, right next to 1.5 Resurrection, Fallout of Nevada, Sonora and Yesterday.
Thank you for not saying straightforward how and where to get it, but still in the way that is answering my question. I'm now hyped about my next Fallout playthrough, this time on a motorcycle.