Thanks for the tip. I had it many years ago, but then was away for a long time, and the website went through a lot of changes.
I have requested it, and hope to have it restored soon.
It's a shame you can't upload files on this site anymore. I have many new doors, furniture, containers, robots sprites and tiles I have converted from Jagged Alliance 2, and Crusader.
Sprite creator always crashes on me when I try to open them. Only RedViewer works so far.
Also, SC doesn't let you rename animation sequences, unless there is a later version than 1.1.0.2 that I'm not aware of.
Just extracted all the tiles to a new folder under the tiles directory; they only...
Which sprite editor did you use? Redviewer worked; but exporting multilayered images to TGA, only exported one layer. And I don't know how to (or if you can) specify which layer you want to export
Sprite Creator and Spray crash when I tried to open sprites.
lol... I had not even considered ladders and maps that don't allow vehicles.
Anyway, these are some of the new units I have been working on. Imported the graphics from Crusader No Regret.
The armour is the Draygan Mech suit.
There's a few problems doing it that way. As you mentioned, the weapon is only added to the gunner; not the driver.
Vehicle weapons are locked to use the same sound effect, and I don't know if you can add burst mode to the attacks.
The armour I wan't to assign this function to, has the head...
Got a couple of questions.
Is it possible to add items directly into the weapon slots, rather than the inventory?
Here is what I want to do: I want a specific weapon to be integral of an armour; so every time the armour is equipped, the weapon is added, and placed into a weapon slot. When the...
I have tried adding bonuses to weapons on the entity editor, but this only seems to work with toolkits, or repair items.
A function that adds bonuses to weapons or items (other than toolkits) that are equipped would be useful too.
Does anyone still have the M2 Bradley sprite, that was going to be used on the Enclave II mod?
Even just the images for the chassis and turret would be helpful, I'd be happy to put the sprite together.
Thanks in advance.
Was wondering how to implement combo weapons like an assault rifle with an underslung grenade launcher.
Is there any way to make a script switch an equipped weapon, when an attack mode was selected?
Say I have a specific weapon entity in one of the weapon slots, I select a specific attack mode...
That would be a great idea. It would be great to have items you can use to trigger scripts as in the old Fallout, and Fallout 2.
Another great addition would be a function to advance time by minutes, hours, days, etc.
This tool is amazing.
Have been modding this game on and off for many years, and was wondering if it would be possible to override certain entity parameters through this scripting engine.
For example, some settings on weapon entities such as "Spread (Arc)", "DefaultBaseDamage", "Damage...