Right. You are correct. Great work with finding this information!
My goal is to make the Wiki page simple and elegant. Going back to your original post:
I believe this is overly complex, because you must include "only valid for" statement.
Suggested simplification:
If Dist =< (PE-4)*2...
I left out the Dist part because it wasn't in your first post. But yes, you are right.
Using your terms, the formula is (not factoring target AC or status effects):
If PE ≥ 5, ToHit = Skill + (PE * 8) - (Dist * 4), with no Dist penalty before (PE -4) * 2 hexes.
If PE ≤ 4, ToHit = Skill + (PE...
Not entirely correct. According to your formula, if PE=10 and Dist=13, then ToHit = Skill + (10-2) * 16 -4 = Skill + 124? No.
I believe the correct formula is (not factoring target AC or status effects):
If PE ≥ 5, Acc = Skill + (PE * 8) - (Range * 4), and no Range penalty before (PE -4) * 2...
Greetings NMA. Can any forum member confirm the results of this post?
The Wiki says the formula for long range (where there's no ranged penalty modifier) is 4*(PE-2). However that's simply not true, according to testing I did.
Using this formula, with PE 4 there's no penalty for 8 hexes and PE...