durdle_the_turtle
First time out of the vault

Greetings NMA. Can any forum member confirm the results of this post?
The Wiki says the formula for long range (where there's no ranged penalty modifier) is 4*(PE-2). However that's simply not true, according to testing I did.
Using this formula, with PE 4 there's no penalty for 8 hexes and PE 3 there's no penalty for 4 hexes. With PE 10 there's no penalty for an absurd 32 hexes. These numbers make no sense. If your chance to hit is 80% at one hex, it should also be 80% at 32 hexes. But it's not 80%, it's <0%.
Based on tests, I concluded the actual formula for the Long Range perk is 2*(PE-4). That means you need a min Perception 5 to benefit at all. The actual multiplier is 2, not 4. So for each point of Perception above 5, the benefit increases linearly by 2 hexes up to a maximum 12 hexes. There's no 32 hexes of unmodified range in game. Also, characters with very bad to fair perception (1-4) do not get any long range benefits. This makes much more sense.
Here is the data collected in-game. You can verify the information yourself if you like. To test this in-game, I created a character with PE 10, AG 4, and Gifted + Good Natured traits. Small Guns skill is now 1%. I used 9 healing powders to reduce PE one point at a time.
Perception/Unmodified range (acc)
variables: Small Guns 1%, Target AC 15, .223 ammo (-20 AC modifier)
PE 10/12 hexes (81%)
PE 9/10 hexes (73%)
PE 8/8 hexes (65%)
PE 7/6 hexes (57%)
PE 6/4 hexes (49%)
PE 5/2 hexes (41%)
PE 4/0 (29%)
PE 3/0 (13%)
PE 2/0 (-3%)
PE 1/0 (-19%)
The Wiki says the formula for long range (where there's no ranged penalty modifier) is 4*(PE-2). However that's simply not true, according to testing I did.
Using this formula, with PE 4 there's no penalty for 8 hexes and PE 3 there's no penalty for 4 hexes. With PE 10 there's no penalty for an absurd 32 hexes. These numbers make no sense. If your chance to hit is 80% at one hex, it should also be 80% at 32 hexes. But it's not 80%, it's <0%.
Based on tests, I concluded the actual formula for the Long Range perk is 2*(PE-4). That means you need a min Perception 5 to benefit at all. The actual multiplier is 2, not 4. So for each point of Perception above 5, the benefit increases linearly by 2 hexes up to a maximum 12 hexes. There's no 32 hexes of unmodified range in game. Also, characters with very bad to fair perception (1-4) do not get any long range benefits. This makes much more sense.
Here is the data collected in-game. You can verify the information yourself if you like. To test this in-game, I created a character with PE 10, AG 4, and Gifted + Good Natured traits. Small Guns skill is now 1%. I used 9 healing powders to reduce PE one point at a time.
Perception/Unmodified range (acc)
variables: Small Guns 1%, Target AC 15, .223 ammo (-20 AC modifier)
PE 10/12 hexes (81%)
PE 9/10 hexes (73%)
PE 8/8 hexes (65%)
PE 7/6 hexes (57%)
PE 6/4 hexes (49%)
PE 5/2 hexes (41%)
PE 4/0 (29%)
PE 3/0 (13%)
PE 2/0 (-3%)
PE 1/0 (-19%)