Recent content by Jaesun

  1. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Sduibek could you possibly add an optional fix that includes the shortened the mutants-finding-vault time limit (if you buy water for your vault from the Water Merchants) that was in the original game but was cut out with the official patch?
  2. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Are the bug fixes separate from the new added/changed content?
  3. J

    Fallout 1 Fixt mod

    Looking good Sduibek, :salute:
  4. J

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Just saw the wiki and the stuff you fixed. wow. Awesome stuff! Looking forward to that stability patch. :clap:
  5. J

    Giving Cassidy a voice.

    This sounds pretty good Dravean. It does need a bit of preprocessing and a few tweaks. Good job.
  6. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    [spoiler:8d6d02e2f2] IIRC the mutants will only invade if you give Lou or the Master the location of Vault 13 by joining Unity.[/spoiler:8d6d02e2f2]
  7. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    I'm ok with the glowing ones giving radiation damage, don't really like the idea of other creatures doing it. In my opinion, that is 100% a clear exploit (and I am so guilty of getting a few free levels with it *cough*). I'd love to see this fixed, keep the original first spawn, and if...
  8. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Maybe I missed something Sduibek, but is the focus of this mod to basically be a "megamod"? I have to say my interest at first in this was more in that I loved a number of the bugs you had said you fixed (which were great). I thought that was your intent for this (as well as you then working...
  9. J

    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    Awesome job Sduibek! Thank you for this, going to give this a try tonight. So many annoying things have finally been addressed. Well done. Also I also agree with this: "Would it be possible to make the reduced ammo optional?" I LOVE this idea, but it really should be optional.
  10. J

    Mod for New Vegas to Classic

    If someone was to mod New Vegas into the Fallout 2 engine, it would be the greatest thing ever done.
  11. J

    Fallout Online Website Launched

    How exactly can The Master still live?
  12. J

    Fallout: A Post-Nuclear War role-playing game bugs

    Just finished Fallout with the: Fallout Patch 1.3.4 ENG Fallout Patch 1.2 ENG installed, no problems. One thing that bothered me was when asked to remove the Deathclaws (from the Gunrunners) this quest does not show up (not sure if that is an engine limitation). Also after killing the...
  13. J

    Fallout 1 tech help

    I have Windows 7 Professional. On the start bar search for "compatibility mode". You then can select an application you want to run in compatibility mode. I just chose Win 95/98 compatibility mode and it installed just fine (The colors are still messed up though). Hope that helps? Edit...
  14. J

    Windows 7 - How to fix wonky colours? STEAM Version.

    Where can you find sfall1? I saw that in your The_Ultimate_Fallout_Installation.rar that you have it in there, but in the files section of NMA for Fallout, the link there only goes to the Fallout 2 sfall. I guess I'll just use the version you have in your zip. Thank you. Edit: Followed...
  15. J

    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    One suggestion for future versions, could you possibly put in a Sound Acceleration setting in SFall? I *ALWAYS* forget to change this setting when playing fallout, it would be nice if you could include this setting? For example have all 4 settings: 0 - No Acceleration 1 - Basic...
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