We're making progress slowly but surely, implementing dozens of opcodes over the last few months. That said, sfall has hundreds of opcodes and features so it'll be a while before everything is implemented.
What features are you looking/waiting for?
You do not need Fallout 2 to run Sonora. Replacing files manually from your F2 folder will probably just mess things up.
What error were you seeing when you launched "fallout2-ce-x64.exe"? (I'm assuming you're on window)
@Cambragol A few more translation bugs for ya:
NCSherif:
{318}{}{Maybe...maybe... I had some other quesitons though.}
FCCrvBos:
{335}{}{I had a few quesitons before we head out.}
(might've already reported that one)
Hermosillo:
Dominguez's children seem to be supposed to have a dialog...
@Euchale I used to have sound crackling with CE, and it went away when I rebooted my device.
I'm interested in helping getting it working better for you if you're willing to serve as a guinea pig. What hardware are you using? Are you using the latest release from...
Repair, Science, and Doctor are all used moderately frequently. Steal and Lockpick are also used, though mostly for better loot (and you need high Steal skill to get good loot, unlike F2). Note that there are items that allow you to pass Repair, Lockpick, and Doctor checks more easily. Speech...
Nice! I highly recommend using the latest version of CE (here: https://github.com/fallout2-ce/fallout2-ce/releases/tag/continious) instead of 1.3 though.
@Lexx When you have a minute, could you review https://github.com/fallout2-ce/fallout2-ce/discussions/136#discussioncomment-13254444 to see if I was able to extract the majority of the sfall dependencies for Fo1in2, and if there are any identified that aren't actually needed to get the base game...
@Cambragol Here's a batch of awkward phrases I've encountered playing over the last week or so. (I've been working on F2:CE more than playing though… oops)
TCMotel.msg
{200}{}{(reluctantly turns in your direction) All rooms are occupied.}
{201}{}{But half the keys are hanging there behind the...
Poking around a bit, CE does have pretty decent sfall support already. For instance arrays: https://github.com/alexbatalov/fallout2-ce/pull/269 and global scripts (https://github.com/alexbatalov/fallout2-ce/issues/200) exist. I'll have to see what's missing in terms of hooks
@Lexx I hear you. In general, getting Fallout 1 running correctly in F2:CE is something I've been thinking about so that two versions of the engine don't have to coexist (F:CE exists, but it's very unlikely it'll be maintained at the same level as F2:CE).
Could you point me to some docs about...