hi, can someone send me the script lines that were editeted of all the npc's cause this mod won't work with the
Fallout_2_patch_1.051.Integrated.Beta
if you run them both they interfere
so thx for any help by the way
hi, i'm trying to add a npc myself but i'm new to this topic
and the scripting is hard to understand
some guy mentoined that npc scripting is not that hard but there is still no toturial for npc scripting or explaining the friendly klint mod scripting could anyone help me with that
thx...
hey got a question about that klint mod, how does it works is there any tutorial for that great mod?
i just wanted to add for example mynoc by that script but my mod is quiet a mess can anybody help me pls
what are the most important values there and what have to be registered
thx for...
yeah
i mean i'm usin' the patch 1.051 now
-----> if you do the npc's change apearence, right?
but CH - Check is in that patch so i decided
to add via modrunner infinte partymember mod, to do so in the game and remove that ch check
---> but if you do so the npc's don't change...
are you sure that int2ssl works for ipp --> int or ssl
cause I already tried this decompiler but it won't work for the klint mod in the way of gettin a ssl out of the int
thx anyway
thx man for that script i found that ipp decompiler too what is the best prog to compile ipp to int files by the way?
thx for ya help
the ipp compiler 2.06 seem not to work or i can't handle it yet
i can not decompile the acklint.int wether in the friendly klint mod nor in the friendly klint mod 2
so can someone pls decompile me that script to an .ssl and send it to me?
thx for any help
vertibird mod 1.04 and the fanmade patch 1.051 beta
the vertibird mod 1.04 and the fanmade patch 1.051 beta do not work together in modrunner if load them up the guy in broken hills do not appear in that bar
the modder mentioned something in his read me but that still don't work
i also tried...
i mean the patch 1.051 and the unlimted party mod won't work together if you start them you can get as many npc's as you want but those npc'S do not change there apearence like before just like in the old fallout 2
thx for any help
i like that new fanmade patch but i'm missing if have the biggest charisma value and are not able to get as many npc you want to
how i'm supposed to get the mod working with the patch
if i start them together the npc's dont' change ther suits any more
thx for any help :(
vertibird mod 1.04
Vertibird Mod 1.04 !!! ---> in the download section
the dat file in it is corrupted could someone pls host the working file?
i really love this mod thx any way
ps.: the 1.03 dat could be opened with datex the 1.04 not
by N.I.D. :roll:
thx for ya help
i always set scripts from npc's that already exist but they do not work along do ya have a tutorial for me so i can see and understand exactly what kind of files i have to pack into a dat and how to edit them
thx for all ya help