Recent content by Nidhacker

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    Infinite NPC party members mod?

    hi, can someone send me the script lines that were editeted of all the npc's cause this mod won't work with the Fallout_2_patch_1.051.Integrated.Beta if you run them both they interfere so thx for any help by the way
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    NPC Generator

    hi, i'm trying to add a npc myself but i'm new to this topic and the scripting is hard to understand some guy mentoined that npc scripting is not that hard but there is still no toturial for npc scripting or explaining the friendly klint mod scripting could anyone help me with that thx...
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    decompiled .int file of friendly klint 2 dat

    hey got a question about that klint mod, how does it works is there any tutorial for that great mod? i just wanted to add for example mynoc by that script but my mod is quiet a mess can anybody help me pls what are the most important values there and what have to be registered thx for...
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    decompiled .int file of friendly klint 2 dat

    thx for that file helped a lot
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    Patch 1.051 Integrated Beta & Unlimited Party MOD 1.002

    yeah i mean i'm usin' the patch 1.051 now -----> if you do the npc's change apearence, right? but CH - Check is in that patch so i decided to add via modrunner infinte partymember mod, to do so in the game and remove that ch check ---> but if you do so the npc's don't change...
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    decompiled .int file of friendly klint 2 dat

    are you sure that int2ssl works for ipp --> int or ssl cause I already tried this decompiler but it won't work for the klint mod in the way of gettin a ssl out of the int thx anyway
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    decompiled .int file of friendly klint 2 dat

    thx man for that script i found that ipp decompiler too what is the best prog to compile ipp to int files by the way? thx for ya help the ipp compiler 2.06 seem not to work or i can't handle it yet
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    decompiled .int file of friendly klint 2 dat

    i can not decompile the acklint.int wether in the friendly klint mod nor in the friendly klint mod 2 so can someone pls decompile me that script to an .ssl and send it to me? thx for any help
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    decompiled .int file of friendly klint 2 dat

    could someone send me that file i want to knoq how that script is working and written pm to me thx
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    New pilot: Vertibird 1.4 or ?

    vertibird mod 1.04 and the fanmade patch 1.051 beta the vertibird mod 1.04 and the fanmade patch 1.051 beta do not work together in modrunner if load them up the guy in broken hills do not appear in that bar the modder mentioned something in his read me but that still don't work i also tried...
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    Patch 1.051 Integrated Beta & Unlimited Party MOD 1.002

    i mean the patch 1.051 and the unlimted party mod won't work together if you start them you can get as many npc's as you want but those npc'S do not change there apearence like before just like in the old fallout 2 thx for any help
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    Patch 1.051 Integrated Beta & Unlimited Party MOD 1.002

    i like that new fanmade patch but i'm missing if have the biggest charisma value and are not able to get as many npc you want to how i'm supposed to get the mod working with the patch if i start them together the npc's dont' change ther suits any more thx for any help :(
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    games & mods links

    vertibird mod 1.04 Vertibird Mod 1.04 !!! ---> in the download section the dat file in it is corrupted could someone pls host the working file? i really love this mod thx any way ps.: the 1.03 dat could be opened with datex the 1.04 not by N.I.D. :roll:
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    npc-adding

    thx for that but scripting is so complex i just wanna know what kind of files must be edited or scripted by changing or adding a npc?
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    npc-adding

    thx for ya help i always set scripts from npc's that already exist but they do not work along do ya have a tutorial for me so i can see and understand exactly what kind of files i have to pack into a dat and how to edit them thx for all ya help
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